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Zilog ZUSBOPTS User Manual

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Glossary

UM017105-0511

462

Zilog Developer Studio II – ZNEO™
User Manual

G

graphical user interface (GUI).

1. A graphics-based user interface that enables users to select files, pro-

grams or commands by pointing to pictorial representations (icons) on the screen, rather than by typing
long, complex commands from a command prompt. 2. The windows and incorporated text displayed on a
computer screen.

groups.

Collections of logical address spaces typically used for convenience of locating a set of address

spaces.

GUI.

See graphical user interface.

H

h.

See hexadecimal.

hardware.

The boards, wires, and devices that comprise the physical components of a system.

Hertz.

Abbreviated Hz. A measurement of frequency in cycles per second. A hertz is one cycle per second.

A kilohertz (KHz) is one thousand cycles per second. A megahertz (MHz) is one million cycles per second.
A gigahertz (GHz) is a billion cycles per second.

hexadecimal.

A base-16 number system. Hex values are often substituted for harder-to-read binary num-

bers.

I

ICE.

In-Circuit Emulator. A Zilog product that supports the application design process.

icon.

A small screen image representing a specific element such as a document, embedded and linked

objects, or a collection of programs gathered together in a group.

ID.

Identifier.

IE.

Interrupt Enable.

initialize.

To establish start-up parameters, typically involving clearing all of some part of the device’s

memory space.

instruction.

Command.

interface (I/F).

1. In a system, a shared boundary, i.e., the boundary between two subsystems or two

devices. 2. A shared boundary between two functional units, defined by specific attributes, such as func-
tional characteristics, common physical interconnection characteristics, and signal characteristics. 3. A
point of communication between two or more processes, persons, or other physical entities.

interleaving.

The transmission of pulses from two or more digital sources in time-division sequence over a

single path.

interrupt.

A suspension of a process, such as the execution of a computer program, caused by an event

external to that process, and performed in such a way that the process can be resumed. The three types of
interrupts include: internal hardware, external hardware, and software.

I/O.

Input/Output. In computers, the part of the system that deals with interfacing to external devices for

input or output, such as keyboards or printers.

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