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Assert, Allfade, Mark – ETC Ion User Manual

Page 193: Preheat, Assert allfade mark preheat

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11

Working with a Single Cue List

177

Assert

Assert is a way to make a tracked or blocked value act as a move instruction on playback. It is often
used in a multiple cue list environments, or to assure that a transition happens in the desired time
See

Using Assert, page 204

for more information on asserts in multiple cue lists.

Assert can be useful in a single cue list.

For Example:

Cue 10 is a blackout with a zero count. It is common practice to block blackout cues. Let’s say
though that some of the lights were fading to zero in cue 9. You hit [Go] for cue 10 before cue 9 is
finished. The lights that were fading to zero in cue 9 will continue their downfade in the timing for
cue 9 since cue 10 doesn’t provide them with a new move instruction. If you assert cue 10, the lights
will bump to black as expected.

AllFade

Any cue can have an allfade flag applied. An allfade sends the intensity for all channels not included
in the cue to zero. Submasters, any captured channels and the contribution from any faders that are
set to independent are unaffected, unless the cue executing the allfade is also set to independent.
An allfade flag “*” is identified in the playback status display for the specified cue.

[5] [Allfade] [Enter] - sends intensity for all channels not included in the allfade cue

to zero.

The allfade instruction is useful as a quick cleanup, to get back to a known state on stage, without
having to worry about what channels need to be set to zero.

Mark

The Mark flag is used to relay information about either automarks or reference marks. When using
automarks, an “M” will display in the flags field for the specific cue that will execute an automark. A
“D” is displayed when automark has been disabled for a cue or a cue part.

When using reference marks, an “M” will display in the flags field for any cue that will execute a
referenced mark. An “R” displays when a cue is the source of a mark.

See “Using Mark” on

page 191.

Preheat

Preheat can be used to warm filaments in the cue immediately preceding an intensity upfade from
0. Preheat values can be assigned channels individually in patch (see

{Attribute} Display and

Settings, page 73

).

Preheat is assigned on a cue (or cue part) basis and, if assigned, any channel in that cue with a
preheat value assigned in patch will fade to that intensity in the cue immediately preceding the cue
with the preheat flag. Cues with a preheat flag will display an “P” in the preheat flag column
(indicated by a “P” at the top of the column).

When a channel is in a preheat state, a “Ph” is displayed in the intensity field of that channel. When
a preheat is executed, the preheat value is established using the upfade time of the associated cue.
It is possible to hold the [Data] key to see the actual preheat values.