Reverb-3, Reverb-3 algorithm – main page, Main – TC Electronic Broadcast 6000 User Manual
Page 31
Reverb-3
English Manual 27
Reverb-3
This is a description of the parameters specific
to the Reverb-3 algorithm. It is capable of mak-
ing an exceptionally clear Reverb sound using
a very dense and natural sounding Reverb Tail.
Decay time can be controlled in four individually
adjustable frequency bands. Using Diffuse and
the Distance controls, sounds can be made in
which practically no Early Reflections are heard.
Add a slight modulation to this to minimize room
interaction with your source material and you
have – Reverb-3.
The Reverb-3 algorithm occupies:
– @ Normal Sample Rate: 1/4 DSP Resource
– @ Double Sample Rate: 1/4 DSP Resource
The inputs and outputs of this algorithm are dis-
tributed as follows:
Input
Output
L
E1
E2
E3
E4
L
R
R
Reverb-3 algorithm – main page
Reverb-3 algorithm – main page
Main
Decay
Range: 0.3 to 30.0 s
Reverberation Decay time.
Pre Delay
Range: 1 to 150 ms
Sets the time that passes before the first reflec-
tion appears.
Distance
Range: 0 to 15
The relative distance control varies the mix re-
lationship between the early and the later re-
flections. When set to “0” more of the Early Re-
flections are heard, similar to being close to the
sound source in a room. As you increase
Distance toward “15” more of the later reflections
are heard = further away from the sound source.
Practically no Early Reflections are heard at “15”.
Please note that at very short distances the Early
Reflections interact with the direct signal creat-
ing ‘chorus-like’ colorations just as in real rooms
with strong low-order reflections.
Diffuse
Range: 1 to 9
The Diffuse parameter simulates when the re-
flections in the room “hit” more or less uneven
surfaces. With smooth walls low diffusion takes
place. Walls that are uneven, with many angles,
pockets or with dedicated diffusers cause the
reflections to break into a high number of less
identifiable reflections producing much high-
er diffusion. The Diffuse parameter affects the
quality of the diffuse field as well as the spread
of the Early Reflections.
Diffuse Type
Range: Smooth1, Smooth2, Wow
1, Short1 and Short2
The natural room mode peak frequencies and
the smoothness of the diffuse field are affected
by this parameter. Use Smooth1 and 2 for long
decays, whereas the others are made for shorter
Decay times and to emulate the characteristics
of well known plates.