Backdrop algorithm – advanced use – TC Electronic Broadcast 6000 User Manual
Page 193

Backdrop
English Manual 189
put signal is relatively high, you will likely begin to 
hear strange low-level random chirping sounds. 
These low-level artifacts are usually referred 
to as “musical noise” or sometimes as “Mars-
men”, or “space monkeys”. These artifacts are 
commonly found in other noise reduction prod-
ucts and can seriously limit the usability of the 
noise reduction system. Fortunately, BackDrop 
provides you with a means of eliminating these 
artifacts.
Slowly increase the level of the Basilar Disper-
sion parameter. You should hear the musical 
noise artifacts disappear. This is exactly the pur-
pose of the Basilar Dispersion parameter. By 
taking advantage of the masking properties of 
the ear, Basilar Dispersion eliminates low level 
artifacts that can occur as a result of the noise 
reduction process.
To further investigate BackDrop’s controls, set 
Aggression and Basilar Dispersion to 100 % and 
set Max Reduction to 100 dB. You are now ap-
plying the maximum amount of noise reduction 
available from BackDrop. With this amount of 
noise reduction you will very likely hear distor-
tions to the desired signal.
For example, you may hear a smearing of the 
transient portions of the signal. BackDrop’s 
Transient Recovery parameter was specifically 
designed to maintain sharp attacks and to pre-
vent transients from being smeared. Increase the 
Transient Recovery control and listen to how the 
transients are restored to their original sound.
Hopefully, you now have a feel for the four pri-
mary controls for BackDrop’s Basic algorithm. 
The controls for the other two algorithms (Multi-
Band and MultiType) are similar in functionality. 
Remember that the settings for BackDrop’s con-
trols described in this tutorial are by no means 
the recommended settings. They were simply 
intended to help you become familiar with their 
effect.
It is instructive to play some more with the vari-
ous controls and to listen to the amount of noise 
reduction, the occurrence of musical noise, and 
the smearing of transients (signal distortion). 
These variables must be balanced when using 
BackDrop to remove noise from your audio. For-
tunately, BackDrop provides you with a compre-
hensive set of tools to make the optimal possible 
trade-off.
When using BackDrop’s controls it is important 
to remember that Aggression and Max Reduc-
tion work together and so you should go back 
and forth between these parameters in order to 
find the best settings. This also applies to the 
Basilar Dispersion and Transient Recovery con-
trols which work together.
Backdrop algorithm
– advanced Use
The tutorial in the previous section was intended 
to give you a feel for some of BackDrop’s con-
trols. In this section we endeavor to provide you 
with some guidelines for obtaining the best pos-
sible performance from BackDrop. The following 
steps have been found to be a suitable approach 
for getting good performance under almost all 
circumstances. As you become more familiar 
with BackDrop you will no doubt develop your 
own techniques and strategies that work best 
for you.
As always, the first step in the noise reduction 
process is to capture a sample of the audio for 
the noise print information. It is very important 
that the audio used to calculate the noise print 
information contain only the noise and none of 
the signal.
With the noise print information calculated, use 
the Algorithm Model control to select the Back-
Drop algorithm (Basic, MultiBand or MultiType) 
that is best suited to the noise you are trying to 
remove.
BackDrop’s fundamental philosophy is to target 
the noise reduction to where it is needed most 
and to apply as little processing as possible to 
the signal. The strategy outlined in this section is 
in keeping with this philosophy. Generally speak-
ing, to get the best results from BackDrop, do 
not be “over aggressive”. Try to use as low an 
amount of aggression, and Max Reduction as 
possible, and use a moderate amount of Basilar 
Dispersion (40 % to 60 %).
It is useful to begin by getting an idea of how 
much noise reduction is necessary for the au-
dio sequence that you are working on. In many 
cases reducing the noise by only a few decibels 
will make a dramatic improvement in the quality 
of the audio sequence. In most cases, you will 
not need more than about 10 dB of noise reduc-
tion. To determine how much noise reduction is 
necessary, set Basilar Dispersion and Transient 
Recovery to 0 %. Set Aggression to 100 % and 
