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2 streaming media providers, Section 18.7 production and capture considerations – NewTek TriCaster 2 Elite (3 RU) User Manual

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P a g e | 185

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AND WIDTH

C

ONSIDERATIONS

You’ll often hear the term ‘bitrate’ in connection with

streaming. This expression refers to data throughput

per second (generally measured in Kilobits per second, or Kbps.) You could think of this as being like water

flowing through a hose. You control the ‘faucet’, because you get to choose the

streaming Profile

setting in

the system’s

Configuration

panels

. However, you don’t own the ‘hose’ –

or, at least, not the

entire

hose.

Once the stream leaves your immediate environment, even if you can supply good throughput locally,
bandwidth may be constricted elsewhere along the transmission path. The level of Internet traffic can impose
limits, but another major factor is the sort of connections your viewing audience may have.

Consider an example scenario: Even though you know that most of your audience is going to connect to your
program using (relatively slow) wireless devices, you use a very high outgoing bitrate

thinking that this will

surely be enough to fill the need. The fact is, though, a high bitrate actually ensures their experience will be
poor. The client player tries to play at the specified bitrate, but (in this example) the wireless bottleneck
impedes flow. It is as if you connected a fire hose on your end, giving them a suitable high capacity nozzle for
their end

but in the last stage of flow, the stream must pass through a small garden hose. Sadly, the stream

will be quite insufficient, and output from the ‘nozzle’ (the client player) will falter badly.

For reliable performance, try to ensure the potential upload bandwidth from your system to the net is around
twice the bitrate you choose. You

can

broadcast at a rate closer to your actual ceiling, but reliable

performance cherishes headroom.

Also consider

the expected download abilities of your viewers. Ideally, a safety margin 1.5 times the stream’s

bitrate is desirable. This may mean you need to consider using a lower resolution, or lower framerate for
your stream

but doing so when required will generally deliver a smooth result, and is the wise course.

(Nothing inclines viewers to turn away quicker than a stuttering, start and stop stream. See

Speed Tests

in

Section 18.8.1 for some useful resources.)

18.6.2

STREAMING MEDIA PROVIDERS

Using a commercial streaming media provider (sometimes referred to as a Content Delivery Network, or

simply ‘CDN’) bypasses otherwise high

-bandwidth requirements for the encoding computer. When you have

made arrangements for a streaming media provider to distribute your stream, the encoder only needs
enough bandwidth to get a single a/v stream to the provider. All end users connect to the

provider

to view

the stream.

Most streaming providers have access to massive bandwidth (and often, with very little notice, they can scale
up your allotment to meet a temporary need.) Since your local bandwidth is really only used for uploading
a single stream, you can send a high-quality stream, secure in the knowledge that it will not degrade as soon
as a second viewer attempts to see it.

Hint: A helpful way to find a good streaming service provider is to ask other members for recommendations in

NewTek’s online discussion forums.

SECTION 18.7

PRODUCTION AND CAPTURE CONSIDERATIONS

If you’re not intent on live streaming, but wish to capture a live switch

ing session, you would likely record at

full resolution using the

Record

button (rather than

Stream

). The high-quality captured files can then be used