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1 buffer types, Module ( figure 162) – NewTek TriCaster 2 Elite (3 RU) User Manual

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FIGURE 162

Buffers

are retained in

Switcher Memory

for immediate recall and display. Using a buffer for a specific

DSK

or

M/E

channel (rather than a

Media Player

) eliminates the risk of accidentally displaying the wrong graphic,

as might otherwise happen if the current

Media Player

item selection was not the one intended.

11.3.1

BUFFER TYPES

Buffers

support the following media types:

A

NIMATION EFFECTS

These are short duration full-motion video effects created in your favorite graphics or video applications
and compiled using the add-on

Animation Store Creator

application.

o

Looping

effects

These animations play repeating endlessly, making them ideal for station ID

‘bugs’ and the like.

o

Auto-run

effects

These effects auto-run on display following a

Take

or

Auto

. Playback runs

once and then holds the last frame.

G

RAPHICS

o

Images

24 bit or 32 bit (with embedded alpha channel)

images.

o

Title pages

editable

title pages

, identical to those served

up by the various

Media Players.

o

LiveGraphics™

animated graphics and titles.

Selection and display of

Buffers

is controlled by buttons on main

Switcher

source

rows,

M/E

rows, and similar options in

DSK

and

M/E KEY

source

menus. The top ten buffer slots support all animated effect types, titles and graphics, while the remaining
five slots support still image files or title pages. The remaining buffer slots are restricted to graphics content,
including popular image formats along with

title pages

(i.e., .cgxml files).

FIGURE 163