1 buffer types, Module ( figure 162) – NewTek TriCaster 2 Elite (3 RU) User Manual
Page 148

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FIGURE 162
Buffers
are retained in
Switcher Memory
for immediate recall and display. Using a buffer for a specific
DSK
or
M/E
channel (rather than a
Media Player
) eliminates the risk of accidentally displaying the wrong graphic,
as might otherwise happen if the current
Media Player
item selection was not the one intended.
11.3.1
BUFFER TYPES
Buffers
support the following media types:
A
NIMATION EFFECTS
These are short duration full-motion video effects created in your favorite graphics or video applications
and compiled using the add-on
Animation Store Creator
application.
o
Looping
effects
–
These animations play repeating endlessly, making them ideal for station ID
‘bugs’ and the like.
o
Auto-run
effects
–
These effects auto-run on display following a
Take
or
Auto
. Playback runs
once and then holds the last frame.
G
RAPHICS
o
Images
–
24 bit or 32 bit (with embedded alpha channel)
images.
o
Title pages
–
editable
title pages
, identical to those served
up by the various
Media Players.
o
LiveGraphics™
–
animated graphics and titles.
Selection and display of
Buffers
is controlled by buttons on main
Switcher
source
rows,
M/E
rows, and similar options in
DSK
and
M/E KEY
source
menus. The top ten buffer slots support all animated effect types, titles and graphics, while the remaining
five slots support still image files or title pages. The remaining buffer slots are restricted to graphics content,
including popular image formats along with
title pages
(i.e., .cgxml files).
FIGURE 163