2 selecting content, 3 buffers menu, 4 animation features – NewTek TriCaster 2 Elite (3 RU) User Manual
Page 149
P a g e | 131
11.3.2
SELECTING CONTENT
An
Add Media
[+] button appears at upper-right when you move the mouse over a
Buffer
icon. Click this to
display the
Media Browser
, and then pick a suitable file to populate that
Buffer
. Alternatively, drag an item
from a Media Player onto a Buffer slot.
Or, right-click a still image or title page icon in a
Media Player
and choose
Send to
from the
context menu
(select a specific buffer slot using the hierarchical menu). Note that, this
Media Player
menu item only
appears for
still image
formats and
title pages
.
Animation effects
must be complied using the
Animation Store
Creator
™
add-on application before they can be loaded into buffers.
Note: Generally, Buffers are linked to the original source file on disk. Having added a file to a buffer using the
“Send to (Buffer x)” menu, the item can be removed from the Media Player. The buffer link will o
nly fail if the
original file is moved or deleted from the hard drive, with one exception: editable title page buffers are fully
independent of their original source files.
11.3.3
BUFFERS MENU
Right-click a thumbnail icon in the
Buffers
pane to open a menu offering two items:
FIGURE 164
•
Rename
allows you to assign a custom name to the buffer.
The name will also be visible in menus (such as DSK
source menus).
•
Configure
opens the standard configuration options,
including cropping, color processing, and even
LiveMatte
keying
.
•
The
Unload
option
clears the effect, freeing
Switcher
Memory
reserved for effects
.
When the mouse pointer is over a
Buffer
icon, the small [x] gadget shown the upper-left corner provides
another method of unloading an effect. Likewise, the
Configuration
(gear) icon that appears at lower right
opens the
Input Configuration
panel for the
Buffer
.
11.3.4
ANIMATION FEATURES
The thumbnail icon for a buffer with an animated effect created in the
Animation Store Creator
application
assigned to it provides several additional features. As mentioned earlier,
animation effects
can be of either
looping
or
auto-run
type (the type determination is made in the
Animation Store Creator
utility when the
effect is generated).