Section 14.8 comps – NewTek TriCaster 2 Elite (3 RU) User Manual
Page 173
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•
First, it does not merely appear
above
the main
M/E
layer composition you configure at left, as a
typical
KEY
channel would. Instead, it is treated like another main layer added above the standard
M/E layer rows.
•
Thus when you zoom or pan the
M/E
, the
KEY
layer zooms and pans right along with it, making its
content appear as though it were embedded in the scene (Figure 197).
(This lets you effectively add one or more virtual layers to a
LiveSet
composition at any time, with
complete control over positioning within the composition.)
•
With the associated
Parallax
setting at 0%, the
KEY
source is locked to the background formed by the
layers below it in a 1:1 relationship. When the ‘camera viewpoint’ changes, the
KEY
layer moves in
exactly the same amount and direction as the background.
Hint: You can use this ability to ‘pin’ a graphic element into a LiveSet.
•
Raising the
Parallax
value modifies the motion and of the
Augmented Reality KEY
layer during
panning and zooming, making it appear closer to the camera than subject matter behind it. This
enhances the impression of three dimensional depth.
Finally, note that the
Tracker
feature can also be used along with
Augmented Reality
and
Parallax
to produce
uniquely dynamic motion graphic compositions.
SECTION 14.8
COMPS
FIGURE 198
D
ifferent ‘virtual camera’
positions, along with other
M/E
attributes, can be stored in the
Comp
Bin
associated
with each
M/E
. In particular,
T-Bar
and most
Positioner
attributes for all layers in the module are stored in
a
Comp
and are re-applied when you click the
Comp
icon later.