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Section 14.8 comps – NewTek TriCaster 2 Elite (3 RU) User Manual

Page 173

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First, it does not merely appear

above

the main

M/E

layer composition you configure at left, as a

typical

KEY

channel would. Instead, it is treated like another main layer added above the standard

M/E layer rows.

Thus when you zoom or pan the

M/E

, the

KEY

layer zooms and pans right along with it, making its

content appear as though it were embedded in the scene (Figure 197).

(This lets you effectively add one or more virtual layers to a

LiveSet

composition at any time, with

complete control over positioning within the composition.)

With the associated

Parallax

setting at 0%, the

KEY

source is locked to the background formed by the

layers below it in a 1:1 relationship. When the ‘camera viewpoint’ changes, the

KEY

layer moves in

exactly the same amount and direction as the background.

Hint: You can use this ability to ‘pin’ a graphic element into a LiveSet.

Raising the

Parallax

value modifies the motion and of the

Augmented Reality KEY

layer during

panning and zooming, making it appear closer to the camera than subject matter behind it. This
enhances the impression of three dimensional depth.

Finally, note that the

Tracker

feature can also be used along with

Augmented Reality

and

Parallax

to produce

uniquely dynamic motion graphic compositions.

SECTION 14.8

COMPS

FIGURE 198

D

ifferent ‘virtual camera’

positions, along with other

M/E

attributes, can be stored in the

Comp

Bin

associated

with each

M/E

. In particular,

T-Bar

and most

Positioner

attributes for all layers in the module are stored in

a

Comp

and are re-applied when you click the

Comp

icon later.