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Section 13.6 lighting for livematte – NewTek TriCaster 2 Elite (3 RU) User Manual

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for

Tolerance

perhaps just 5-10, or so. Put the video source on

Preview

or

Program Output

before you do

so, to provide a larger view to help you assess your settings.

Pick your primary

Color

, but

before releasing the mouse button

slide the eyedropper around to different

parts the background. Watch the monitor as you do so to see how the area of transparency is affected by
different Color choices. Release the mouse when you find the color that produces maximum results.

It’s often preferable to pick an ‘average’ color from a location fairly close to the boundary between the

background and foreground regions. Now you can start to ramp up

Tolerance

. Bring it up slowly until most

of the background color has been eliminated, cutting away most of the background to within a few pixels of
the foreground/background boundary. Now raise

Smoothness

to fine tune that edge

region, and you’re

nearly done.

Before considering your settings final, make sure to test the result using a moving source. This will

sometimes reveal that overly aggressive settings cause small ‘blocks’ of pixels in the edge region to appear

to snap on and off during motion - as they either qualify or disqualify for inclusion in the resulting matte. (A
little reduction in

Tolerance

and increase in

Smoothness

will usually resolve this problem.)

Hint: It can be useful to zoom in using Position controls when fine tuning LiveMatte.

SECTION 13.6

LIGHTING FOR LIVEMATTE

We’d like to offer a few suggestions here to guide you in preparing

your set. The

single most important aspect

of ‘pulling a clean key’ is lighting. The lighting should be even and diffu

se.

Bright ‘h

otspots

and shadows

create different shades on the wall, and overexposed areas lack sufficient color for clean keying. (It is not
how

much

light you have on the key wall, but how

evenly lit

that wall is.) Naturally, you want to keep your

green (or blue) screen clean and free of wrinkles, ripples, folds, tears, or other blemishes, as well.

The distance from your talent to the wall behind them can make a big difference. When the subject stands
too close to the key colored background, the key color reflects back onto the subject, creating a green or blue
fringe that is difficult to remove. If you have available space, move your subject farther away from the wall.

When good distance is out of the question, you can improve things somewhat by placing lights above and

behind the talent, lighting them from behind with a complimentary color filter over the light to ‘cancel out’

unwanted reflection (for green use a magenta filter; for blue, orange or amber.

Don’t overdo back (or to

p)

lighting, however. The limited dynamic range of the camera means there will be little useful color data in
badly over-exposed highlights. This can make it next to impossible to separate fringe zones (such as hair
detail) from the background (especially when this is also overexposed).