About marking and scenes – Grass Valley K2 Dyno v.2.0 User Manual
Page 48
48
K2 Dyno Controller Operator Manual
14 June 2011
Chapter 4 Marking Function
To select multiple items, press the
Fn
button, and then touch the items. To select a
range of items, press the
Shift
button, and then press the first and last items.
About marking and scenes
If the
Add Mrk
button is pressed, a marker is created on the record train.
• If you create a marker, jog forward, create another marker and press
Add HL
, the
first marker becomes the mark-in point of the newly added highlight.
• If you create a marker, jog backward, create another marker and press
Add HL
, the
first marker becomes the mark-out point.
• If you press the Out button without pressing the In button during a live playback or
while playing the record train, the timecode when the button was pressed is set as
the Out point, which automatically adds the In point with the default duration. For
more information on how to set the default duration, see
"Clip settings" on page 89
.
• Pressing the In/Out button, during a replay of a scene you cued up, updates the In/
Out point with the playback timecode where the button was pressed.
• In and Out points added on the record train as marks or scenes are not protected.
Therefore, these In and Out points will be deleted when a LoopRec operation is
performed on the record train. Save important scenes in a highlight or library as
clips or turn off the LoopRec setting. .
Cueing up an item by specifying it with a number (GoTo)
You can cue up an item by entering its number or timecode.
1. Press the
Goto
button.
The Goto screen opens.
2. To go to a particular bin, a particular item in a bin, or a particular angle of an item,
touch
Shotbox
and enter the number in the keypad. For example, typing in 1.3