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Marking and cueing up, About the cursor colors, About multiple selection of items – Grass Valley K2 Dyno v.2.0 User Manual

Page 47

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14 June 2011

K2 Dyno Controller Operator Manual

47

Marking and cueing up

Marking and cueing up

You can immediately cue up and replay a scene as necessary by previously marking
a scene in which an event is likely to occur during a live playback.

For example, during a baseball broadcast you can mark every scene where the pitcher
comes into ready position. Once the play is completed, you can immediately cue up
the marked scene and be ready for replay.

Marking and cueing up

1. Begin a live playback.

2. Press the

Add Mrk

button at the desired scene. You can check the newly added

marker information in the Mark screen.

3. Touch the marker you want to cue up, and then press the

Cue Up

button.

4. Press the

Play

button.

• You can also perform a slo-mo playback with the T-Bar.

TIP: You can also use auto cue to cue up a marker just by selecting it
and auto play to cue up and play the selected marker.

About the cursor colors

The K2 Dyno Controller shows the item status by outlining the item in different
colors:

• Blue — the item is selected.

• Green — the item is being replayed.

• Orange — the item is cued up.

• Dashed line — indicates the current cursor location (in a playlist).

About multiple selection of items

You can select multiple items to copy, move, or delete them.

(6)

DELETE

Deletes the selected item.

SORT

Sorts the marks by their timecodes. Every touch switches the mark-in
point sorting order to be ascending or descending.

Save Scenes

Toggles on or off. When selected, scenes are automatically saved into
the list.

Single Mark

Toggles on or off. When selected, displays only the last marker
entered.

Scroll button

Touch this to scroll the mark panel display when there are more than
five marks stored.
Keep touching this to scroll the display automatically.

No.

Name

Function