Marking and cueing up, About the cursor colors, About multiple selection of items – Grass Valley K2 Dyno v.2.0 User Manual
Page 47
14 June 2011
K2 Dyno Controller Operator Manual
47
Marking and cueing up
Marking and cueing up
You can immediately cue up and replay a scene as necessary by previously marking
a scene in which an event is likely to occur during a live playback.
For example, during a baseball broadcast you can mark every scene where the pitcher
comes into ready position. Once the play is completed, you can immediately cue up
the marked scene and be ready for replay.
Marking and cueing up
1. Begin a live playback.
2. Press the
Add Mrk
button at the desired scene. You can check the newly added
marker information in the Mark screen.
3. Touch the marker you want to cue up, and then press the
Cue Up
button.
4. Press the
Play
button.
• You can also perform a slo-mo playback with the T-Bar.
TIP: You can also use auto cue to cue up a marker just by selecting it
and auto play to cue up and play the selected marker.
About the cursor colors
The K2 Dyno Controller shows the item status by outlining the item in different
colors:
• Blue — the item is selected.
• Green — the item is being replayed.
• Orange — the item is cued up.
• Dashed line — indicates the current cursor location (in a playlist).
About multiple selection of items
You can select multiple items to copy, move, or delete them.
(6)
DELETE
Deletes the selected item.
SORT
Sorts the marks by their timecodes. Every touch switches the mark-in
point sorting order to be ascending or descending.
Save Scenes
Toggles on or off. When selected, scenes are automatically saved into
the list.
Single Mark
Toggles on or off. When selected, displays only the last marker
entered.
Scroll button
Touch this to scroll the mark panel display when there are more than
five marks stored.
Keep touching this to scroll the display automatically.
No.
Name
Function