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Ducker, Noise gate, Invert – Biamp LTR User Manual

Page 140: Mute button

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Audia-Manual-LTR

Ducker

Duckers provide level attenuation, triggered by signal or
logic inputs. Input Level provides muting and level
adjustment for the normal audio input, which appears as
the upper input on the left side of the Ducker. Sense
Level

provides muting and level adjustment for the signal

trigger input, which appears as the lower input on the left
side of the Ducker. Threshold determines what sense
input signal level will trigger ducking. Ducking Level
determines how much attenuation is applied to the
normal audio signal during ducking. Attack determines
how quickly the ducker reacts to trigger input (signal or
logic). Release determines how quickly attenuation is
released, once trigger input is removed (signal or logic).
Logic In

turns on/off and reverses operation (off triggers

ducking) of the logic trigger input, which appears at the
top of the Ducker. Logic Out provides the same functions
as Logic In, but instead as a trigger output (follows
ducking activity), which appears at the bottom of the
Ducker. Mix Sense allows the Sense input signal to be
mixed with normal audio input signal, at the output of the
Ducker. Bypass disables the Ducker without changing
settings.

Right-clicking over certain settings will provide a menu of
additional options.

Noise Gate

Noise Gates provide automatic muting, until triggered
by signal presence. Attack Time determines how
quickly the gate opens when signal is present.
Release Time

determines how quickly the gate closes

when signal is no longer present. Threshold
determines what input signal level will trigger the gate
to open. A meter & numeric display indicate the
amount of gain reduction. Identifier provides a custom
label, when dialog box is minimized (see below).
Bypass

disables the Noise Gate without changing

settings.

Right-clicking over certain settings will provide a menu
of additional options. Control Dialog Boxes for Noise
Gates can be minimized to create user control
surfaces (see

Customizing Component Objects

).

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