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2 display, 3 automatic pgm assignment, 4 how to assign player channels manually to ipedit – EVS IPDirector Version 5.8 - July 2010 Part 7 User's Manual User Manual

Page 26: Display, Automatic pgm assignment, How to assign player channels manually to ipedit

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IPDirector V.5.8 – User Manual – Part 7: Editing - IPEdit

EVS Broadcast Equipment – July 2010

Issue 5.8.B

13

3.2.2 D

ISPLAY

The player channels assigned to IPEdit are visible in the PGM Assignment
Display
field in the lower left corner of the IPEdit main window:

No player channel assigned to IPEdit

Player channels (PGM1 & PGM2) assigned to
IPEdit

3.2.3 A

UTOMATIC

PGM

A

SSIGNMENT

If PGM1 or PGM2 is already defined as the default player channel in IPDirector,
PGM1 and PGM2 are automatically assigned as the Timeline Engine when a user
opens IPEdit.

If one of the PGM required by the Timeline Engine is locked by another IPDirector

module, an error message is displayed telling which channel is locked on which
module.

3.2.4 H

OW TO

A

SSIGN

P

LAYER

C

HANNELS

M

ANUALLY TO

IPE

DIT

When no default player is defined in IPDirector or when you want to change the
player channels that have been assigned to IPEdit, you can (re)assign player
channels to this module.

To assign player channels to IPEdit, proceed as follows:

1.

Right-click the “None” indication on the red background in the PGM
Assignment Display
field. This is in the lower left corner of the IPEdit main
window:

The available pairs of PGMs are displayed: