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Various areas, 2 assigning player channels to ipedit, 1 principle – EVS IPDirector Version 5.8 - July 2010 Part 7 User's Manual User Manual

Page 25: Assigning player channels to ipedit, Principle, Rinciple

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Issue 5.8.B

IPDirector V.5.8 – User Manual – Part 7: Editing - IPEdit

EVS Broadcast Equipment - July 2010

12

V

ARIOUS

A

REAS

The following screenshot highlights the various areas in the Player pane. They are

explained in details from section 3.3 (pg.14) to section 3.9 (pg.30).

3.2 ASSIGNING PLAYER CHANNELS TO

IPEDIT

3.2.1 P

RINCIPLE

The IPEdit module requires two player channels to function. This pair of player
channels is called the Timeline Engine. The Timeline Engine can be PGM1/PGM2
or PGM3/PGM4:

PGM1 or PGM3 is the Timeline output channel (also called ‘timeline PGM’).
An external video monitor needs to be linked to PGM1 or PGM 3 for the user to
preview the timeline.

PGM2 or PGM 4 is the Player output channel (also called ‘player PGM’).
The IPDirector video board (AVH) needs to be associated to PGM2 or PGM 4
for the users to preview the player on the video display. See also section 3.3.4
How to Associate a Video Display to the Player’, on page 14.