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153 editing songs, Editing songs, Resolution (grid quantize resolution) – Roland Fantom-S88 User Manual

Page 153: Strength (grid quantize strength), Resolution (shuffle quantize resolution), Rate (shuffle quantize rate), Quantize template (quantize template)

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153

Editing Songs

Editing Songs

SHUFFLE: Shuffle Quantize will be applied to recording. Use this
when you want to produce a “shuffle” or “swing” rhythmic feel.

fig.10-06.e

TEMPLATE: The Fantom-S provides 71 quantize templates. These
templates contain various quantize settings for applying rhythmic
‘feels’ of many different musical categories. Select the template you
want for quantization.

* If your sequencer data notes are too far off from accurate time, Template

Quantize may not work that efficiently so you won’t achieve the desired
results. If this is the case, apply Grid Quantize to your sequencer data
first to lose timing mistakes.

Resolution (Grid Quantize Resolution)

This parameter is used when Grid Quantize is selected. Specifies
quantization time interval as a note value. Choose a Resolution that
matches the smallest note in the area you’re quantizing.

Value: , , , , , ,

Strength (Grid Quantize Strength)

This parameter is used when Grid Quantize is selected. This
parameter specifies a percentage of how note timing will be
corrected toward the timing interval that is specified by the
Resolution parameter. With a setting of “100%,” the note will move
all the way to the nearest timing interval of the Grid Resolution
setting. A setting of “0%” will not change note timing at all.

Resolution (Shuffle Quantize Resolution)

This parameter is used when Shuffle Quantize is selected. Specifies
quantization time interval as a note value.

Value: ,

Rate (Shuffle Quantize Rate)

This parameter is used when Shuffle Quantize is selected. Specifies
how far apart you want a down-beat specified by the Shuffle
Resolution parameter to be from the up-beat that immediately
follows. By shifting the timing of an up-beat, you can create a
“swing” feel. A setting of “50%” will place the timing of the up-beat
note at the exact mid point between the down-beat and the next
down-beat. A setting of “0%” will move the up-beat note to the same
timing as the previous down-beat. A setting of “100%” will move it
to the same timing as the following down-beat.

VALUE:0–100%

Quantize Template (Quantize Template)

Specifies the template you wish to use.

Here is a list of preset groove templates.

Shuffle quantize with Rate = 75%

Original performance data

Rate= 25%

Rate= 50%

Rate= 75%

Rate=100%

Up
beat

Up
beat

Up
beat

Up
beat

001

Dance (small dynamics)

002

Dance (large dynamics)

003

Dance (light swing)

004

Dance (heavy swing)

005

Dance (dragging beats, small dynamics)

006

Dance (dragging beats, large dynamics)

007

Dance (dragging beats, light swing)

008

Dance (dragging beats, heavy swing)

009

Dance (pushing beats, small dynamics)

010

Dance (pushing beats, large dynamics)

011

Dance (pushing beats, light swing)

012

Dance (pushing beats, heavy swing)

013

Fusion (small dynamics)

014

Fusion (large dynamics)

015

Fusion (light swing)

016

Fusion (heavy swing)

017

Fusion (dragging beats, small dynamics)

018

Fusion (dragging beats, large dynamics)

019

Fusion (dragging beats, light swing)

020

Fusion (dragging beats, heavy swing)

021

Fusion (pushing beats, small dynamics)

022

Fusion (pushing beats, large dynamics)

023

Fusion (pushing beats, light swing)

024

Fusion (pushing beats, heavy swing)

025

Reggae (small dynamics)

026

Reggae (large dynamics)

027

Reggae (light swing)

028

Reggae (heavy swing)

029

Reggae (dragging beats, small dynamics)

030

Reggae (dragging beats, large dynamics)

031

Reggae (dragging beats, light swing)

032

Reggae (dragging beats, heavy swing)

033

Reggae (pushing beats, small dynamics)

034

Reggae (pushing beats, large dynamics)

035

Reggae (pushing beats, light swing)

036

Reggae (pushing beats, heavy swing)

037

Pops (small dynamics)

038

Pops (large dynamics)

039

Pops (light swing)

040

Pops (heavy swing)

041

Pops (dragging beats, small dynamics)

042

Pops (dragging beats, large dynamics)

043

Pops (dragging beats, light swing)

044

Pops (dragging beats, heavy swing)

045

Pops (pushing beats, small dynamics)

046

Pops (pushing beats, large dynamics)

047

Pops (pushing beats, light swing)

048

Pops (pushing beats, heavy swing)

049

Rhumba (small dynamics)

050

Rhumba (large dynamics)

051

Rhumba (light swing)

052

Rhumba (heavy swing)

053

Rhumba (dragging beats, small dynamics)

054

Rhumba (dragging beats, large dynamics)

055

Rhumba (dragging beats, light swing)

056

Rhumba (dragging beats, heavy swing)

057

Rhumba (pushing beats, small dynamics)

058

Rhumba (pushing beats, large dynamics)

059

Rhumba (pushing beats, light swing)

060

Rhumba (pushing beats, heavy swing)

061

Samba (for Pandeiro, etc.)

062

Samba (for Surdo, Timbale)

063

Axe (for Caixa)

064

Axe (for Surdo)

065

Salsa (for Cascala)

066

Salsa (for Conga)

067

Triplets

068

Quintuplets

069

Sextuplets

070

Septuplets over two beats

071

Lagging triplets