The configuration/debug menu – ProSoft Technology MVI71-DFNT User Manual
Page 51
MVI71-DFNT ♦ PLC 5
Diagnostics and Troubleshooting
EtherNet/IP Client/Server Communication Module
User Manual
ProSoft Technology, Inc.
Page 51 of 175
February 3, 2011
4.2 The Configuration/Debug Menu
The Configuration and Debug menu for this module is arranged as a tree
structure, with the Main Menu at the top of the tree, and one or more sub-menus
for each menu command. The first menu you see when you connect to the
module is the Main menu.
Because this is a text-based menu system, you enter commands by typing the
command letter from your computer keyboard in Prosoft Configuration Builder
(PCB). The module does not respond to mouse movements or clicks. The
command executes as soon as you press the command letter — you do not need
to press
[Enter]. When you type a command letter, a new screen will be
displayed in the Prosoft Configuration Builder (PCB) application.
4.2.1 Navigation
All of the submenus for this module contain commands to redisplay the menu or
return to the previous menu. You can always return from a submenu to the next
higher menu by pressing
[M]
on your keyboard.
The organization of the menu structure is represented in simplified form in the
following illustration:
The remainder of this section shows the menus available for this module, and
briefly discusses the commands available to you.
The keyboard commands on these menus are usually not case sensitive. You
can enter most commands in lowercase or uppercase letters.
Keystrokes
The menus use a few special characters (
?,
-,
+,
@) that must be entered exactly
as shown. Some of these characters will require you to use the
SHIFT,
CTRL, or
ALT
keys to enter them correctly. For example, on US English keyboards, enter
the
?
command as
SHIFT
and
/.
Also, take care to distinguish the different uses for uppercase letter "eye" (
I),
lowercase letter "el" (
L
),
and the number one (
1). Likewise, uppercase letter "oh"
(
O)
and the number zero (
0)
are not interchangeable. Although these characters
look alike on the screen, they perform different actions on the module and may
not be used interchangeably.