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Managing the memory blocks, Managing cue points – EVS XT3 MulticamLSM Version 11.02 - July 2013 Operation Manual User Manual

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Once you have played back the material recorded in the hypermotion camera, it is
available in the record train of the camera as defined in the Recorder setting (p6.4, F2).
You can now create clips with this material.

To do this, proceed as follows:

1. Come back to the LSM mode with SHIFT+D (with remote in hypermotion+LSM mode)

or use another remote (with remote in hypermotion only mode).

2. Load the relevant record train on the PGM.

3. Jog in the material and add a MARK IN, MARK OUT as usual to create the requested

clip.

Managing Cue Points

When the controller controls the camera, press Mark to define and set up to 255 cue
points. You can add the cue points on the current block in record mode.

Press the Last Cue key to call back the cue points. As cue points are managed by block,
select first the requested block to be able to recall the cue points defined in this block.

Note
Please refer to the camera models specific features at the end of this chapter for
more information about cue points management on your system.

9.5.4.

Managing the Memory Blocks

Defining the Number of Memory Blocks

Some cameras allow the users to split the memory into several blocks of the same size.
Before recording material on the hypermotion camera, you should specify how many
memory blocks you are going to use (1, 2, 3, or 4 blocks). By default, only one memory
block is defined.

Note
When using more than one memory block, the blocks are considered as
independant units. That means that you have to manually shift from one block to
the other to continue recording on the next block.

198

9. Advanced Control Modes

EVS Broadcast Equipment S.A.

Issue 11.02.A July 2013