beautypg.com

Horner APG XL7 OCS User Manual

Page 67

background image

XL7 User Manual

NOTE: Each numeric entry object has a configured minimum and maximum value. If the operator

enters a value outside of the configured range, the new value is ignored when Enter is pressed and the

current object value is NOT changed.

Since the alpha-numeric keypad services several different graphical objects, certain keys on the alpha-

numeric keypad may be disabled (grayed) when the keypad is invoked for certain objects. The following

describes the alpha-numeric keypad variation based on object.

Numeric Object

When editing a numeric value, the [+/-] or the [.] key are disabled (grayed) if the object

is NOT configured for floating-point value or a signed value.

Password Object

When editing a password value, the arrow keys, [+/-], and the [.] keys are disabled.

Additionally, overwrite mode is disabled. When entering digits, the pop-up keypad

hides the value by displaying ‘*’ alternately for each digit.

ASCII Object

When editing an ASCII value, an ASCII keypad is displayed as shown figure 13.2. The

ASCII keypad has 3 modes, numeric, symbols and alpha. In Alpha mode the Caps Lock

button may be pressed to access capital letters. When you first enter this editor typing

a character will overwite the entire old string and start a new entry. You may press the

back space arrow to delete the previous character. Pressing Enter will save the entry,

pressing ESC will cancel the edit and return the string to the previous value.

Text Table Object

When editing a Text Table Object, all the keys except the Up and Down arrow keys are

grayed and disabled. The next text selection is made by pressing either the Up or Down

arrow.

Time/Date Object

When editing a Time/Date Table Object, all the keys except the Up, Down, Left and

Right arrow keys are grayed and disabled. The specific field (i.e. hour or minutes) is

selected using the Left and Right arrows. The value in the selected field is changed by

pressing either the Up or Down arrow.

13.4 Screen Navigation

To allow the operator to change screens, a screen jump object is generally used. This object may be

visually represented as a 3-D button (responding to touch) or remain invisible and logically tied to an

OCS register. An optional system ICON may be configured for display along with the legend, which aids

in identifying the object as one that causes a screen change (shown below in figure 13.3)

Figure 13.3 – Typical Screen Jump Object

Screen jumps can also be triggered on other keys

or based on control logic for more advanced

applications. To allow the operator to change

screens, a screen jump object is generally used.

This object may be visually represented as a

button (responding to touch) or remain invisible

and logically tied to an OCS register. An optional

system ICON may be configured for display along

with the legend, which aids in identifying the

object as one that causes a screen change.

Page 67 of 110