Triton TritonMap User Manual
Page 106

June 2004 DelphMap™ User's Manual
Decrease the Vertical Scale: This de-emphasizes the highs and lows of
the undulations being used to represent the three-dimensional model. If
the terrain being shown in your three-dimensional contact is especially
rugged, this icon can help you “tame it down” so that you can see more
details in the imagery
Switch the Light On/Off: Click this icon to turn the light source on or off.
The three-dimensional view of the image is retained whether the light
source is on or off. The default is for the light source to be switched on.
Solid Surface: Clicking this icon results in an apparent three-
dimensional view of the imagery in the contact window, such as the view
in Figure 45. This is the default view
Gridded View: A gridded view results in a more transparent look of your
three-dimensional contact imagery.
Turn Cursor On/Off: This icon, when enabled, displays two yellow
cones that appear to converge at their mutual apexes, thereby
suggesting the vertical intersection of your pointer through the imagery.
Decrease Resolution While Moving: Big images use lots of random
access memory. If you are trying to re-orient a large image (high
resolution) in your three-dimensional Contact window, enabling this icon
makes it possible for you to adjust the image to some other position
faster than would happen if this icon were not enabled. The image will
have a soft focus while it is being moved, but the apparent resolution
returns when you have stopped moving the image
Update the model with a real-time mosaic: If you have Isis, you can
use this function to have Isis create a real-time mosaic and have
DelphMap drape the resulting side-scan mosaic, also in real time, on top
of your bathymetry image in DelphMap
Display Sonar Return: Clicking this icon transforms the view of your
three-dimensional contact into a “flat earth” representation.
Flat Display of Sonar Return: Clicking this icon gives you a view of your
three-dimensional contact resembling a “flat earth.”
Chapter 5: Working with Three-Dimensional Contacts
92