Nitroman, Object of the game, Playing the game – Motorola 009 User Manual
Page 157: Entertainment 157, Nitroman 157, Entertainment
Entertainment
157
C H A P T E R 1 5
ENTERTAINMENT
Your Accompli 009 Personal Communicator comes with a variety of games to entertain you
and help you become familiar with navigating your device. This chapter includes information
about playing the following games:
•
NitroMan
•
Phinny
•
SameGame
•
Ship2Ship
•
Mines
•
Draw 21
N I T R O M A N
Now you can enjoy the challenge and excitement of a classic arcade game anytime,
anywhere you carry your Accompli 009 wireless device.
Object of the Game
Help NitroMan move through a series of mazes—eating all of the pellets in the maze, while
avoiding alien enemies. If NitroMan eats a larger power pellet, he can turn on his pursuers,
accumulating more points as he catches and eats the aliens.
Playing the Game
You control NitroMan by pressing the N
AV
D
ISK
in the direction that you want him to move.
When game play begins, NitroMan has three lives. But be careful; the alien enemies are after
him and if they contact him, NitroMan can lose a life. When NitroMan eats a larger power
pellet, the aliens turn blue and NitroMan can consume them for extra points.
NitroMan must consume all of the pellets in the maze to proceed to the next level.
To start playing:
1
Select the Play button from the main NitroMan screen.
2
Press the N
AV
D
ISK
in the direction that you want NitroMan to move.
Accompli 009 User's Guide_.book Page 157 Wednesday, June 26, 2002 2:56 PM