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7 cue point creation and recall, Cue point creation, Cue point recall – EVS MulticamLSM Version 10.04 - January 2011 Operating Manual User Manual

Page 196: Cue point creation and recall

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Issue

10.04.A

EVS Multicam Version 10.04 – Operating Manual

EVS Broadcast Equipment SA – January 2011

186

Once block 3 has been recorded, the record ends as all the other blocks

contain recorded material.

18.3.6 C

REATING A

C

LIP

W

ITH THE

M

ATERIAL FROM THE

H

YPERMOTION

C

AMERA

When the camera is replaying its content onto the EVS server, it is possible to clip

it automatically directly from the LSM Remote controlling the camera. Using the IN

and OUT keys and the F_ Keys, the operator can clip the record train

corresponding to the hypermotion camera and store it on a clip position. That way

it is possible to c lip the hypermotion camera without having the control on a PGM,

and without waiting for all the content to be recorded on the server.
When you have played back the material recorded on the hypermotion camera, it is

available in the record train of the camera defined in the Recorder setting (p6.4,

F2). You can then create clips with this material.
To do this, proceed as follows:

1.

Come back to the LSM mode with SHIFT+D (in Hypermotion+LSM mode) or

use another Remote Panel (in Hypermotion only mode).

2.

Load the relevant record train on the PGM.

3.

Jog in the material and add a MARK IN, MARK OUT as usual to create the

requested clip.

18.3.7 C

UE

P

OINT

C

REATION AND

R

ECALL

C

UE

P

OINT

C

REATION

When the controller controls the camera, users can set cue points using the Mark

key. You can add the cues points on the current block in record mode.

C

UE

P

OINT

R

ECALL

The cue points can then be called back using the Last Cue key. As cue points are

managed by block, you first need to select the block to be able to recall the cue

points on this block.