7 cue point creation and recall, Cue point creation, Cue point recall – EVS MulticamLSM Version 10.04 - January 2011 Operating Manual User Manual
Page 196: Cue point creation and recall

Issue
10.04.A
EVS Multicam Version 10.04 – Operating Manual
EVS Broadcast Equipment SA – January 2011
186
Once block 3 has been recorded, the record ends as all the other blocks
contain recorded material.
18.3.6 C
REATING A
C
LIP
W
ITH THE
M
ATERIAL FROM THE
H
YPERMOTION
C
AMERA
When the camera is replaying its content onto the EVS server, it is possible to clip
it automatically directly from the LSM Remote controlling the camera. Using the IN
and OUT keys and the F_ Keys, the operator can clip the record train
corresponding to the hypermotion camera and store it on a clip position. That way
it is possible to c lip the hypermotion camera without having the control on a PGM,
and without waiting for all the content to be recorded on the server.
When you have played back the material recorded on the hypermotion camera, it is
available in the record train of the camera defined in the Recorder setting (p6.4,
F2). You can then create clips with this material.
To do this, proceed as follows:
1.
Come back to the LSM mode with SHIFT+D (in Hypermotion+LSM mode) or
use another Remote Panel (in Hypermotion only mode).
2.
Load the relevant record train on the PGM.
3.
Jog in the material and add a MARK IN, MARK OUT as usual to create the
requested clip.
18.3.7 C
UE
P
OINT
C
REATION AND
R
ECALL
C
UE
P
OINT
C
REATION
When the controller controls the camera, users can set cue points using the Mark
key. You can add the cues points on the current block in record mode.
C
UE
P
OINT
R
ECALL
The cue points can then be called back using the Last Cue key. As cue points are
managed by block, you first need to select the block to be able to recall the cue
points on this block.