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Clear, 1 defining the number of memory blocks, Introduction – EVS MulticamLSM Version 10.04 - January 2011 Operating Manual User Manual

Page 191: How to define the number of memory blocks, Controlling the hypermotion camera from the remote, Defining the number of memory blocks, Efining the, Umber of, Emory, Locks

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EVS Multicam Version 10.04 – Operating Manual

EVS Broadcast Equipment SA – January 2011

Issue

10.04.A

181

CLEAR

Note
The CLEAR button is only active with Vision Research cameras.


The CLEAR command is used to clear the recorded material on a block. It can be

used in the following ways:

To clear the record on a given block that is not in PLAY mode, press CLEAR

and the CAM key that corresponds to the requested block.

To clear the record on a block as the block is in PLAY mode, press CLEAR:
Consequently, the PLAY is stopped, the recorded material is fully deleted on

the block, and the camera automatically starts recording on this block if it is

not recording on any other block.

18.3 CONTROLLING THE HYPERMOTION

CAMERA FROM THE REMOTE

18.3.1 D

EFINING THE

N

UMBER OF

M

EMORY

B

LOCKS

I

NTRODUCTION

Some cameras allow the users to split the memory into several blocks. Before

recording material on the hypermotion camera, you need to specify how many

memory blocks you want to use (1, 2, 3 or 4 blocks). By default, only one memory

block is defined.
When using more than one memory block, the blocks are considered as individual

units. In other words you have to manually shift from one block to the other to

continue recording on the next block. Cue points are pre-rolls can only be used on

a single-block memory.

H

OW TO

D

EFINE THE

N

UMBER OF

M

EMORY

B

LOCKS

To define more than one memory blocks on the hypermotion camera, proceed as

follows:

1.

In the Hypermotion menu, press MENU to open the secondary menu.

2.

Press A to activate the # Blocks field, which allows you to specify in how

many memory blocks you want to split the camera memory.

3.

Jog to select the requested number of blocks.

4.

Press MENU again to validate your choice and come back to the

Hypermotion main menu.