Grass Valley Xbuilder Vertigo Suite v.4.8 User Manual
Page 74

6-12
Xbuilder User Manual
Creating and using playlists
M
ARK
I
N
Displays the frame location that will be used as a starting point
when the clip asset is played out in the playlist. As is described
in
“Editing the properties associated to the playlist items” on
, this property is set using the M
ARK
I
N
/O
UT
E
DITOR
.
M
ARK
O
UT
Displays the frame location that will be used as an ending point
when the clip asset is played out in the playlist. As is described
in
“Editing the properties associated to the playlist items” on
, this property is set using the M
ARK
I
N
/O
UT
E
DITOR
.
N
AME
Displays the name of the playlist item.
See
“Editing the properties associated to the playlist items” on
for information regarding editing the name of
specific playlist items.
O
FFSET
Identifies the amount of time delay between the playout of two
consecutive playlist elements.
O
VERFLOW
Identifies the difference between the total time of the content in
a timeslot and the time available in the timeslot. When the total
time of the content in a timeslot exceeds the time available,
there is an overflow.
P
LAYOUT
T
YPE
Indicates the method by which the playlist item (i.e page,
template, scene, clip) be cued to air:
•
S
EQUENTIAL
: The playlist element is played when the
previous element has completed (possibly with an offset).
•
H
ARD
S
TART
: The playlist element is played at the
specified time of day. If required, the currently playing
element will be preempted. When a hard start element is
played the playlist is synchronized with the system clock.
The time of day is specified by entering it into the Offset
column.
•
M
ANUAL
: The playlist element is played when a
R
ESUME
command is sent to the playlist. If this command
arrives earlier than expected, the currently playing
element is preempted. If the command arrives later than
expected, the playlist waits before resuming playout. The
R
ESUME
command can be sent from the P
LAY
button in
Xplay, or from logic in the Panel.
R
ECALL
ID
Displays the Recall ID for the page, template, scene or clip,
which is used by other Vertigo Suite applications as a shortcut
identifier for calling up pages and templates.
The Recall ID is originally created by filling in the R
ECALL
ID
field on the S
AVE
dialog box when the page or template is
originally saved as an asset.