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Grass Valley Xbuilder Vertigo Suite v.4.8 User Manual

Page 57

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Vertigo Suite v.4.6 Release Notes (GA)

5-11

Performing Quality Control (QC) and Media Check (MC)

Using AE Plug-in and the Make List to create and ingest
graphics

The QC workflow uses the Vertigo After Effects Plug-in’s M

ERGE

M

ODE

to create and ingest the

graphics files (clips and/or cel animations) into the Xmedia Server. Using the Make List
spreadsheet as an input, Merge Mode creates the graphics files from the specified Adobe After
Effects Project composition(s) and then ingests them to the destination categories on the XMS.

To use the After Effects Plug-in and Make List to create and ingest graphics files:
1.

Launch Adobe After Effects and select the F

ILE

>E

XPORT

>M

IRANDA

A

NIMATION

(M

ERGE

M

ODE

) menu command.

A message appears warning you that the project you currently have open will be closed
without saving. To continue, simply click OK.
The E

XPORT

M

IRANDA

A

NIMATION

dialog box appears (figure

5-10

).

Figure 5-10. The Export Miranda Animation dialog box

2.

Click the

button in the I

NPUT

- D

ATA

SOURCE

FILE

NAME

field to navigate to and select

the Make List spreadsheet (see

page 5-9

).

3.

In the Output destination section, enable E

XPORT

TO

XMS

SERVER

NAME

/ IP and then

type either the Xmedia Server’s hostname or the IP address of the XMS device where
the output files will be ingested to.

4.

Enable O

VERWRITE

EXISTING

FILES

/

ASSETS

if you wish to automatically replace an existing

file that may already exist using the exact same name in the exact same location.

5.

Select the O

PTIONS

button to expose advanced options, which specify how the

graphics files will be created, including specifying the looping behavior. See the “A

FTER

E

FFECTS

P

LUG

-

IN

U

SER

M

ANUAL

” for more information.

6.

Create the graphics files by clicking OK.
The E

XPORT

M

IRANDA

A

NIMATION

dialog box closes and the E

XPORT

P

ROGRESS

dialog

box appears to track the graphics files’ creation.

7.

Verify that the files were ingested into the Xmedia Server by opening Xbuilder and navigate
through the Asset Browser to the expected destination category and subfolder.

N

OTE

If the subfolders were not previously set to automatically publish the assets to the target
devices (see

page 5-3

), you must open Xplorer and manually publish the assets to the

preview and verify devices before proceeding.

This manual is related to the following products: