Moving events, Removing events, Copying events – Grass Valley K2 Media Client User Manual Oct.10 2006 User Manual
Page 100: Renaming events, Adjusting event audio levels

100
K2 Media Client User Manual
August 15, 2006
Chapter 6 Working with playlists
Moving events
To the change the order of events in a list, perform one of the following:
• In List view, drag and drop the event into another location in the list.
• Select an event in List view, then choose
Move Up
or
Move Down
buttons on the
Playlist
menu. The event moves up or down one position in the list.
• Use the
Edit
menu to
Copy
,
Cut
, or
Paste
the event. When you paste the event, it is
inserted after the currently selected event. NOTE: You can paste events that you
copied from a list running on another play channel.
Removing events
To remove an event, perform one of the following:
• Select the event in List view, then press the Delete key on your keyboard.
• Select the event in List view, right-click, then select
Remove
.
• Use the
Edit
menu to
Cut
the event.
• Right-click on the event and select
Cut Event
.
Copying events
To copy an event, perform one of the following:
• Use the
Edit
menu to
Copy
the event.
• Right-click on the event and select
Copy Event
.
Renaming events
To rename an event, perform one of the following:
• Select the event in List view, then select
Playlist | Properties
. Click on the name of
the event in the Properties dialog box and use the on-screen keyboard to change the
name; click
OK
.
• Select the event in List view, then switch to the Event view. Select the Event name
control
, enter a new name, and click
OK
.
Adjusting event audio levels
The audio level for each event in the list is adjusted independently.
NOTE: Changing event audio levels does not affect the source clip. Saved audio
levels are stored and used every time the list is loaded and played. Unsaved changes
are lost when another list is loaded.
To adjust the event audio level:
1. With the event loaded in the Event view, click the Meter bar button
.
2. Adjust the audio level using the graphical faders or click
Unity
to return audio to
the last saved level.