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Internationalization, Video network performance – Grass Valley K2 Media Client System Guide v.3.3 User Manual

Page 215

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June 9, 2009

K2 Media Client System Guide

215

Internationalization

Internationalization

When you enable internationalization on a K2 client, you can name your media assets
in a local language. The K2 client supports the local language name as specified in the
following table:

Video network performance

K2 systems support streaming transfers to and from K2 Summit Production Clients,
K2 Media Clients, K2 SANs, M-Series iVDRs, Profile XP Media Platforms, or any
device that supports General Exchange Format (GXF) as described in SMPTE 360M.

System

Internationalization support

Media database

All external views of movie assets can be represented as wide-file names

AppCenter runs in Unicode

Only movie assets and searchable User Data keys are Unicode.

Media file system

Support for Kanji and wide-character file and folder names.

File-folder representation of movie are internationalized, as well as the
QuickTime reference file it contains.

Key names (V:\PDR) remain unchanged, but are Unicode.

Elementary streams remain as GUIDs, but are Unicode.

K2 Media Client
applications

Movie assets are described in Unicode.

Application user interfaces are Unicode compliant.

Protocols

Refer to Appendix A, Remote control protocols, in the K2 Media Client System
Guide.

FTP transfers

Refer to “FTP internationalization” in the K2 Media Client System Guide.

Parameter

Specification

Comments

Transfer bandwidth per internal storage K2 client

Up to 50 MBytes per second

Transfer bandwidth per Level 2 K2 Storage

50 MBytes per second

Transfer bandwidth per Level 3 K2 Storage

80 MBytes per second

Additional K2 Media Servers
dedicated as FTP servers add 80
MBytes per second each

Maximum concurrent transfers per transfer
engine

4 to 10, configurable

Additional transfers are queued.

Minimum delay from start of record to start of
transfer

20 seconds

This applies to both 60Hz timing
and 50Hz timing.

Minimum delay between start of transfer into
destination and start of play on destination

20 seconds.