Extrude & bevel options, Revolve options, Surface shading options – Adobe Illustrator CS4 User Manual
Page 259: Extrude, Bevel options, That look like plastic. (see

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USING ADOBE ILLUSTRATOR CS4
Reshaping objects
Extrude & Bevel options
Extrude Depth
Sets the depth of the object, using a value between 0 and 2000.
Cap
Specifies whether the object appears solid (Revolve Cap On
) or hollow (Revolve Cap Off
).
Bevel
Applies the type of beveled edge you choose along the depth (z axis) of the object.
Height
Sets the height between 1 and 100. Bevel heights that are too large for an object may cause the object to self-
intersect and produce unexpected results.
Bevel Extent Out
Adds the bevel to the object’s original shape.
Bevel Extent In
Carves the bevel out of the object’s original shape.
Extruded object with cap (top left) compared to no cap (top right); object without a beveled edge (bottom left) compared to object with a beveled
edge (bottom right)
Revolve options
Angle
Sets the number of degrees to revolve the path, between 0 and 360.
Cap
Specifies whether the object appears solid (Revolve Cap On
) or hollow (Revolve Cap Off
).
Offset
Adds distance between the revolve axis and the path, to create a ring-shaped object, for instance. You can enter
a value between 0 and 1000.
From
Sets the axis around which the object revolves, either the Left Edge or Right Edge.
Surface shading options
Surface
Lets you choose options for the shading surfaces:
•
Wireframe
Outlines the contours of the object’s geometry and makes each surface transparent.
•
No Shading
Adds no new surface properties to the object. The 3D object has the same color as the original 2D
object.
•
Diffuse Shading
Makes the object reflect light in a soft, diffuse pattern.
•
Plastic Shading
Makes the object reflect light as if it were made of a shiny, high-gloss material.
Note: Depending on what option you choose, different lighting options are available. If the object only uses the 3D Rotate
effect, the only Surface choices available are Diffuse Shading or No Shading.