ClearOne Converge Pro User Manual
Page 88
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83
CONNECT COBRANET UNIT PROPERTIES
The next two figures show the
Unit Properties
tabs for the CONNECT CobraNet bridge.
On the
General
tab, set the
Device ID
(DID) to match that of the rotary selection switch of the CONNECT
CobraNet device.
The
CobraNet
tab is used to perform basic configuration setup of the CobraNet endpoint. These settings can
also be configured via third-party control software.
Room
is the same Room Location information available in
Unit Properties
on all CONVERGE Pro Products.
Board Name
,
Board Location
, and
Board Contact
are specific to CobraNet.
The default
Board IP Address
for CobraNet hardware is 0.0.0.0 and can be configured manually or automatically
via third party control software. The
Board MAC Address
and version information are also displayed here.
The
Link Status
indicators display the physical state of the CobraNet RJ-45 connection on the hardware.
Persistence
allows a way for CobraNet devices to either default or retain its settings on a power cycle. This
setting is redundant on a CONVERGE Pro system but is compatible with third-party CobraNet systems.
Conductor Priority
ranges from 0 – 255 and the default Priority is 32. Set
Conductor Priority
to less than 32
to ensure device never becomes the Conductor. Set
Conductor Priority
greater than 32 to increase chance of
being the Conductor.
RX Bundle Number
Rx Bundle Number sets the Bundle number that CobraNet receives from a CobraNet Transmitter. When set to 0
the receiver is off. Bundle Numbers 1 through 255 receive a Multicast stream. Bundles 256 through 65279 are for
Unicast. Finally, Bundles 65280 through 65355 are private bundle numbers and reserved for Cirrus Logic devices.
ClearOne CobraNet is not able to use the Private Bundles.
TX Bundle Number
Tx Bundle Number sets the type of transmitting bundle based on the Bundle Number. Bundle Numbers 1 through
255 will transmit a Multicast stream. Bundle Numbers 256 through 65279 are for Unicast and typical values start at
1000.
Bundle Latency
describes the buffering and transmission of audio data. This typically incurs a delay of 256
samples or 5 1/3 milliseconds. This delay can be reduced by sending smaller packets more often, but comes at
the cost of higher processing demands and greater network demands.