Loop commands – Gilderfluke&Co 'Smart' Brick Animation Control System User Manual
Page 55

EXAMPLE: to un-cock all Smart Brick Brain in the system:
Z
Loop Commands:
“!” (track#)
Loop Track:
““”
Loop Global:
“#”
Loop Cocked:
“$” (group)
Loop Group:
These command acts much like a START com-
mands, except that they also set the ‘LOOPING SHOWS’
flag. With the this flag set, it is possible to set a sequence
of shows playing in any order. The shows can be played
with no delay or with a preset delay between each.
Since the ‘next’ show can be any show you ask for, one
show can be played over and over again, or you can
set up a sequence of shows which will be repeated until
the Smart Brick Brain is told to stop.
When the ‘LOOPING SHOWS’ flag set, the Smart Brick
Brain will check to see if the ‘IMMEDIATE CHAIN’ or ‘DELAY’
flags are set when it has finished playing a show. If the
show has a the ‘IMMEDIATE CHAIN’ flag set, then it will im-
mediately start playing the ‘next’ show, which you can
set to be any show in the system. If the ‘DELAY’ flag is set,
then the Smart Brick Brain will check to see if the thumb-
wheel switch on its front is set to anything other than 0. If it
is, then it will then start this new delay countdown. At the
end of the countdown, whatever ‘Countdown end’ ac-
tions are set will take place just as though a switch clo-
sure input had just happened. In most cases this will be
another LOOP command, which will then start the next
show. At the end of that show, the whole process will then
start over.
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