Rotating and/or elevating the viewing angle, How the viewing angle is measured, Effect of changing eye theta – Texas Instruments PLUS TI-89 User Manual
Page 179
162 Chapter 10: 3D Graphing
10_3D.DOC TI-89/TI-92 Plus: 3D Graphing (English) Susan Gullord Revised: 02/23/01 11:00 AM Printed: 02/23/01 4:22 PM Page 162 of 22
10_3D.DOC TI-89/TI-92 Plus: 3D Graphing (English) Susan Gullord Revised: 02/23/01 11:00 AM Printed: 02/23/01 4:22 PM Page 162 of 22
The viewing angle has three components:
¦
eye
q
— angle in degrees from the
positive x axis.
¦
eye
f
— angle in degrees from the
positive z axis.
¦
eye
ψ
— angle in degrees by which the
graph is rotated counterclockwise
around the line of sight set by
eye
q
and
eye
f
.
In the Window Editor (
¥ $ ),
always enter
eye
q
, eye
f
, and eye
ψ
in
degrees, regardless of the current angle
mode.
Y
Z
X
The view on the Graph screen is always oriented along the viewing
angle. From this point of view, you can change
eye
q
to rotate the
viewing angle around the z axis.
z1(x,y) = (x
3
y
-
y
3
x) / 390
In this example, eye
f
= 70
Rotating and/or Elevating the Viewing Angle
In 3D graphing mode, the eye
q
and eye
f
Window variables let
you set viewing angles that determine your line of sight. The
eye
ψ
Window variable lets you rotate the graph around that
line of sight.
How the Viewing
Angle Is Measured
Note: When eye
ψ
=0
, the
z axis is vertical on the
screen. When eye
ψ
=90
,
the z axis is rotated 90
¡
counterclockwise and is
horizontal.
Effect of Changing
eye
q
Note: This example
increments eye
q
by 30.
eye
q
eye
f
eye
ψ
Do not enter a
¡
symbol. For example,
type 20, 70, and 0, not 20
¡
, 70
¡
, and 0
¡
.
eye
q
= 20
eye
q
= 50
eye
q
= 80