Data structure & timing – ETC SmartFade ML v3.0.1 User Manual
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SmartFade ML v3.0.1 User Manual
Data Structure & Timing
The data structure is very simple. The faders offer direct control of intensities and
parameters. These levels can be stored in different ways.
Groups
Device selections can be stored in 24 groups for fast recall.
Palettes
Device parameters can be stored in three types of palettes for fast recall and to be
programmed as referenced sources in memories and sequences. The palette types are
FOCUS, COLOR and BEAM. There are 24 of each type. The concept of creating palettes
for positions, colors and beam settings, and referencing them into memories instead of
storing the actual parameters is to save time. Its very fast to select four devices and say “go
to centre stage (Focus Palette 2) in red (Color Palette 1). If anything changes in your show
you will save time again, by editing the palettes instead of editing all memories and steps
that they are stored in. If they are changed they will update themselves where they have
been used throughout a show, for example when the focus palette for a piece of scenery is
moved, or when a certain red color palette has been changed into a deeper red. There is a
Palette default time.
Effects
Effects are a very fast way to create interesting patterns and movements with devices.
There are 11 Shape effects for pan/tilt movements in devices, 11 Linear effects for
intensities or any single device parameter and 11 Color effects for color mixing devices. The
effects are referenced as sources just like palettes. Offset is stored in the memory, but not
Depth and Speed. Those are stored in the effect.
Memories
Memories are created to store intensities, device parameters and references to palettes
and effects to a fader. These memories can be played back from the faders, and they can
be stored as steps in sequences or the Stack. There are 24 fader memories in 12 fader
pages = 288 Memories in total. Each memory can have an FCB time to control the transition
of device parameters.
Snapshots
The complete output, including intensities and parameters, can be instantly stored with a
Snapshot function. Up to 10 such Snapshots can be buffered. They can be stored as
memories at a later point.
Sequences
The fastest way to create a loop of memories is to record a sequence. A sequence is a list
of 24 steps that can be played back manually, looped or as a OneShot from the faders.
Each step can be a single intensity channel or a memory. Each step can have an Up, Down
and Wait time. There are general timing override functions like Rate, Fade and BPM as
well.
Stack
The Stack is theatre style list of 199 steps that can be played back manually or as a
OneShot from the Crossfader. It is intended as a main cue list for a show. Each step can
be a single intensity channel, a memory or a unique Stack memory state called a cue. Each
step can have an Up, Down and Wait time. There are general timing override functions like
Rate and Fade override as well.