beautypg.com

11 looping playlist elements during playout, Purpose, Creating loops – EVS IPDirector Version 5.8 - July 2010 Part 6 User's Manual User Manual

Page 108: Loop types, Global loop mode, Partial loop, Looping playlist elements during playout, 11 ‘ looping playlist elements during playout, 11 l, Ooping

background image

IPDirector Version 5.8 – User Manual – Part 6: Playout – Playlist Panel

EVS Broadcast Equipment – July 2010

Issue 5.8.B

97

2.

Repeat step 1 as many times as you want elements to be skipped. If the

SKIP button is pressed twice, the next two elements will be skipped, and so
on.

Note

If the SKIP button is pressed within a loop, the SKIP function takes the
loop into account and elements played out remain inside the loop. This
does not affect the loop counter.

1.7.11 L

OOPING

P

LAYLIST

E

LEMENTS

D

URING

P

LAYOUT

P

URPOSE

It is possible to define a loop on a series of consecutive elements of a playlist.
This enables the playout of this set of elements several times without any
intervention. The user can choose if the loop must be played a number of times or

indefinitely. He can also select the way the loop will be exited.

C

REATING

L

OOPS

Loop Types

The loop type determines whether the loop will be played a defined number of
times or indefinitely.

Global Loop Mode

The Global Loop mode is activated with the LOOP button:

OR the

shortcut.

In this case, the entire playlist will be played in loop mode: the loop is applied on
all the elements.

Partial Loop

When the users define a partial loop, they select the playlist elements which will
be included in the loop. However, all the playlist elements may be selected to be

included in a partial loop.

Two types of partial loops can be defined: counter or infinite.

Counter loop

Loop which will be played a number of times defined by the user.

When a counter loop is loaded on the on air channel or when the system jumps
on the first element of a counter loop, the counter is reset. This allows the
user to check the loop before the playout without decreasing the counter.
The loop elements are then played taking into account the still/start modes,