Roland G-70 User Manual
Page 247
Appendix | MFX and IFX types and parameters
G-70 Music Workstation
r
247
● Disc Noise Type (LP, EP, SP, RND)—Type of record noise.
The frequency at which the noise is heard depends on the
selected type.
● Disc Noise LPF (200~8000Hz, Bypass)—Adjusts the cutoff
frequency of the low pass filter applied to the record noise.
If you don’t want to filter out any high frequencies, set this
parameter to BYPASS.
● Disc Noise Level (0~127)—Volume of the record noise.
● Hum Noise Type (50Hz, 60Hz)—Frequency of the hum
noise.
● Hum Noise LPF (200~8000Hz, Bypass)—Center frequency
of the low pass filter applied to the hum noise (BYPASS: no
cut).
● Hum Noise Level (0~127)—Volume of the hum noise.
● EQ Low Gain (–15dB~0~15dB)—Gain of the low fre-
● EQ High Gain (-15dB~0~15dB)—Gain of the high fre-
● Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
77. LoFi Comp
This is an effect that intentionally degrades the sound quality
for creative purposes.
● Pre Filter Type (1, 2, 3, 4, 5, 6)—Selects the type of filter
applied to the sound before it passes through the Lo-Fi
effect.
● LoFi Type (1, 2, 3, 4, 5, 6, 7, 8, 9)—Degrades the sound
quality. The sound quality grows poorer as this value is
increased.
● Post Filter Type (OFF, LPF, HPF)—Type of filter. OFF: no fil-
● Post Filter Cutoff (200~8000, Bypass)—Basic frequency
of the Post Filter.
● EQ Low Gain (–15dB~0~15dB)—Gain of the low fre-
● EQ High Gain (-15dB~0~15dB)—Gain of the high fre-
● Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
78. LoFi Radio
In addition to a Lo-Fi effect, this effect also generates radio
noise.
● LoFi Type (1, 2, 3, 4, 5, 6, 7, 8, 9)—Degrades the sound
quality. The sound quality grows poorer as this value is
increased.
● Post Filter Type (OFF, LPF, HPF)—Type of filter. OFF: no fil-
● Post Filter Cutoff (200~8000, Bypass)—Basic frequency
● Radio Detune (0~127)—Simulates the tuning noise of a
radio. As this value is raised, the tuning drifts further.
● Radio Noise Level (0~127)—Volume of the radio noise.
● EQ Low Gain (–15dB~0~15dB)—Gain of the low fre-
● EQ High Gain (-15dB~0~15dB)—Gain of the high fre-
● Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
79. Telephone
This effect simulates the tonal character of a telephone trans-
mission.
● Voice Quality (0~15)—Audio quality of the telephone
voice.
● Treble (–15dB~0~15dB)—Bandwidth of the telephone
voice.
● Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
80. Phonograph
Simulates a sound recorded on an analog record and played
back on a record player. This effect also simulates the various
types of noise that are typical of a record, and even the rota-
tional irregularities of an old turntable.
● Signal Distortion (0~127)—Depth of distortion.
● Frequency Range (0~127)—Frequency response of the
playback system. Decreasing this value will produce the
impression of an old system with a poor frequency
response.
● Disc Type (LP, EP, SP)—Rotational speed of the turntable.
This will affect the frequency of the scratch noise.
● Scratch Noise Level (0~127)—Amount of noise due to
scratches on the record.
● Dust Noise Level (0~127)—Volume of noise due to dust on
the record.
● Hiss Noise Level (0~127)—Volume of continuous “hiss”.
● Total Noise Level (0~127)—Volume of overall noise.
● Wow (0~127)—Depth of long-cycle rotational irregularity.
● Flutter (0~127)—Depth of short-cycle rotational irregular-
ity.
● Random (0~127)—Depth of indefinite-cycle rotational
irregularity.
● Total Wow/Flutter (0~127)—Depth of overall rotational
irregularity.
● Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
81. Step Pitch
A pitch shifter in which the amount of pitch shift is varied by
a 16-step sequence.
● Step 1~16 (–24~0~12 semitones)—Amount of pitch shift
at each step (semitone units)
● Rate [sync] (Hz, Note)—Use this parameter to specify
● Rate [Hz] (0.05~10.00Hz)—Rate at which the 16-step
sequence will cycle.
● Rate [note] (musical notes)—Rate parameters can be set
● Attack (0~127)—Speed at which the amount of pitch shift
changes between steps.
● Gate Time (0~127)—Duration of the pitch shifted sound
at each step.