The delay is heard – Roland G-70 User Manual
Page 233
Appendix | MFX and IFX types and parameters
G-70 Music Workstation
r
233
22. Time Delay
This effect controls the delay time and pitch in realtime.
Lengthening the delay time will lower the pitch, and shorten-
ing it will raise the pitch.
● Delay Time (200~1000ms, note)—Adjusts the time until
the delay is heard.
● Delay Feedback (–98%~0~98%)—Adjusts the amount of
the delay sound that’s fed back into the effect. Negative (–)
settings invert the phase.
● Delay Acceleration (0~15)—Adjusts the time over which
the Delay Time changes from the current setting to a spec-
ified new setting. The rate of change for the Delay Time
directly affects the rate of pitch change.
● Delay HF Damp (200~8000Hz, Bypass)—Adjusts the fre-
● Panpot (L64~0~63R)—Stereo location of the output
● EQ Low Gain (–15dB~0~15dB)—Gain of the low range.
● EQ High Gain (–15dB~0~15dB)—Gain of the high range.
● Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
23. 2 Pitch Shifter
A Pitch Shifter changes the pitch of the original sound. This
2-voice effect contains two pitch shifters and adds two trans-
posed copies to the original sound.
● Pitch Shift Mode (1~5)—Higher settings of this parameter
will result in slower response, but steadier pitch.
● Pitch A Coarse (–24~0~+12 semitone)—Adjust the pitch
of Pitch Shift A in semitone steps (–2~+1 octaves).
● Pitch B Coarse (–24~0~+12 semitone)—Adjust the pitch
of Pitch Shift B in semitone steps (–2~+1 octaves).
● Pitch A Fine (–100~0~+100 cent)—Make fine adjust-
ments to the pitch of Pitch Shift A in 2-cent steps (–100~
+100 cents). One cent is 1/100th of a semitone.
● Pitch B Fine (–100~0~+100 cent)—Make fine adjust-
ments to the pitch of Pitch Shift B in 2-cent steps (–100~
+100 cents). One cent is 1/100th of a semitone.
● Pitch A Pre Delay (0.0~500.0ms)—Adjust the time delay
from when the direct sound begins until the Pitch Shift A
sound is heard.
● Pitch B Pre Delay (0.0~500.0ms)—Adjust the time delay
from when the direct sound begins until the Pitch Shift B
sound is heard.
● Pitch A Panpot (L64~0~63R)—Adjust the stereo location
of the Pitch Shift A sound. L64 is far left, 0 is center, and
63R is far right.
● Pitch B Panpot (L64~0~63R)—Adjust the stereo location
of the Pitch Shift B sound. L64 is far left, 0 is center, and
63R is far right.
● Level Balance (A100:0B, A50:50B, A0:100B)—Adjust the
volume balance between the Pitch Shift A and Pitch Shift B
sounds. When set to A100:0B, only the sound of Pitch Shift
A is output; when set to A0:100B, only the sound of Pitch
Shift B is output.
● Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
24. FBK Pitch
Pitch Shifter with several echoes.
● Pitch Shift Mode (1~5)—Higher settings of this parameter
will result in slower response, but steadier pitch.
● Pitch Coarse (–24~0~+12 semitone)—Adjust the pitch of
the pitch shifted sound in semitone steps (–2~+1 octaves).
● Pitch Fine (–100~0~+100 cent)—Make fine adjustments
to the pitch of the pitch shifted sound in 2-cent steps (one
cent is 1/100th of a semi tone).
● Pitch Pre Delay (0.0~500.0ms)—Adjust the time delay
from when the direct sound begins until the pitch shifted
sound is heard.
● Pitch Feedback (–98%~0~98%)—Adjust the proportion
(%) of the processed sound that is fed back into the effect.
Negative (-) settings will invert the phase.
● Panpot (L64~0~63R)—Stereo location of the output
● EQ Low Gain (–15dB~0~15dB)—Gain of the low range.
● EQ High Gain (–15dB~0~15dB)—Gain of the high range.
● Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
25. Reverb
A nice Reverb effect.
● Reverb Type (Room 1, Room 2, Stage 1, Stage 2, Hall 1,
Hall 2)—Type of reverb.
Room1: Dense reverb with short decay.
Room2: Sparse reverb with short decay.
Stage1: Reverb with greater late reverberation.
Stage2: Reverb with strong early reflections.
Hall1: Reverb with clear reverberance.
Hall2: Reverb with rich reverberance.
● Reverb Pre Delay (0.0~100.0ms)—Adjusts the delay time
from the direct sound until the reverb sound is heard.
● Reverb Time (0~127)—Time length of reverberation.
● Reverb HF Damp (200~8000Hz, Bypass)—Adjusts the fre-
● EQ Low Gain (–15dB~0~15dB)—Gain of the low range.
● EQ High Gain (–15dB~0~15dB)—Gain of the high range.
● Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
26. Gate Reverb
This is a special type of reverb in which the reverberant sound
is cut off before its natural length.
● Reverb Type (Normal, Reverse, Sweep 1, Sweep 2)—Type
of reverb.
NORMAL: Conventional gated reverb.
REVERSE: Backwards reverb.
SWEEP1: The reverberant sound moves from right to left.
SWEEP2: The reverberant sound moves from left to right.
● Reverb Pre Delay (0.0~100.0ms)—Adjusts the delay time
from the direct sound until the reverb sound is heard.
● Reverb Gate Time (5~500ms)—Adjusts the time from
when the reverb is heard until it disappears.
● EQ Low Gain (–15dB~0~15dB)—Gain of the low range.
● EQ High Gain (–15dB~0~15dB)—Gain of the high range.