Grass Valley Xnews Vertigo Suite v.5.0 User Manual
Page 70
Xnews User Manual
4-3
Preparing to use Xnews
3.
Build the template by populating the template’s canvas with assets and/or primitives.
• Open the Asset Browser, then drag and drop one or more
IMAGE
,
CEL
ANIMATION
,
and/or
CLIP
assets onto the template’s canvas.
and/or
• Drag and drop one or more of the following primitives from the Primitives toolbar
to the template’s canvas: T
EXT
, D
ROPBOX
, B
UTTON
, T
EXTBOX
, I
MAGE
, C
HECKBOX
,
R
ADIO
B
UTTON
, A
CTIVE
X, T
IMER
.
Figure 4-3. Populating the template with assets and/or primitives
4.
Move, resize, align, or layer the objects on the template’s canvas to achieve the desired
layout. See the “Xstudio User Manual” for instructions on how to perform these tasks.
5.
Use the P
ROPERTY
B
ROWSER
to set the property parameters for each individual object
on the template’s canvas. See “Xstudio User Manual” for descriptions of each of the
properties that can be set.
Of particular relevance to pages for Xnews are the A
LLOW
E
DITS
property and the
properties under the L
INKS
category (e.g. Lookup table, Data Source...etc.).
• A page’s image, cel animation or clip assets can only be replaced in Xnews if
the asset’s A
LLOW
E
DITS
property is enabled on the template in Xstudio.
Therefore, as the template’s author you can allow users to replace the object
when creating a page by setting the A
LLOW
E
DITS
property to T
RUE
.
Meanwhile, a F
ALSE
value prevents the asset from being replaced on a page
“Replacing an image, cel animation or a clip on a page” on
for more information.
• Setting the properties within the L
INKS
category in the Property Browser
(figure
) allows you to define when and how the object will be populate with
data (e.g. Data Source or Lookup Table).
Figure 4-4. Set the properties within the Property Browser’s L
INKS
category