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Grass Valley Xnews Vertigo Suite v.5.0 User Manual

Page 70

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Xnews User Manual

4-3

Preparing to use Xnews

3.

Build the template by populating the template’s canvas with assets and/or primitives.
• Open the Asset Browser, then drag and drop one or more

IMAGE

,

CEL

ANIMATION

,

and/or

CLIP

assets onto the template’s canvas.

and/or
• Drag and drop one or more of the following primitives from the Primitives toolbar

to the template’s canvas: T

EXT

, D

ROPBOX

, B

UTTON

, T

EXTBOX

, I

MAGE

, C

HECKBOX

,

R

ADIO

B

UTTON

, A

CTIVE

X, T

IMER

.

Figure 4-3. Populating the template with assets and/or primitives

4.

Move, resize, align, or layer the objects on the template’s canvas to achieve the desired
layout. See the “Xstudio User Manual” for instructions on how to perform these tasks.

5.

Use the P

ROPERTY

B

ROWSER

to set the property parameters for each individual object

on the template’s canvas. See “Xstudio User Manual” for descriptions of each of the
properties that can be set.
Of particular relevance to pages for Xnews are the A

LLOW

E

DITS

property and the

properties under the L

INKS

category (e.g. Lookup table, Data Source...etc.).

• A page’s image, cel animation or clip assets can only be replaced in Xnews if

the asset’s A

LLOW

E

DITS

property is enabled on the template in Xstudio.

Therefore, as the template’s author you can allow users to replace the object
when creating a page by setting the A

LLOW

E

DITS

property to T

RUE

.

Meanwhile, a F

ALSE

value prevents the asset from being replaced on a page

in Xnews. See

“Replacing an image, cel animation or a clip on a page” on

page 5-5

for more information.

• Setting the properties within the L

INKS

category in the Property Browser

(figure

4-4

) allows you to define when and how the object will be populate with

data (e.g. Data Source or Lookup Table).

Figure 4-4. Set the properties within the Property Browser’s L

INKS

category

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