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Chapter 5 playing and editing clips – Grass Valley K2 AppCenter v.7.2 User Manual

Page 64

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64

K2 AppCenter User Manual

05 April 2010

Chapter 5 Playing and editing clips

2

Clip Timecode

Indicates the recorded timecode of the current frame being played.
The timecode value of XX:XX:XX:XX is displayed when there is no
recorded timecode.
Stop mode is indicated by TC (recorded timecode) or Gen
(zero-based, internal generated timecode).

3

Clip Name & Current Bin

Displays the clip’s name and location in the video storage file
system. To rename the clip, click the Clip Name, then enter a new
name.

4

Countdown Timecode

Displays the time remaining in the clip.

5

View tabs

These tabs toggle between Control and Cue views. Control is used
for playing and editing of clips. During playback, you can use the
Cue view to add cue points so that you can quickly cue a clip to a
frame.

6

ChannelFlex

If the channel is configured to be a ChannelFlex type, it is displayed
in this area. ChannelFlex requires AppCenter Elite license.

7

Application

A drop-down list allows you to select between none, Playlist,
Player/Recorder, or additional selections if licensed for AppCenter
Elite. If the Player/Recorder application is selected, you can play or
record using the pane controls.

8

Thumbnail

Used to visually identify the clip. By default, the thumbnail is
generated using the 16th frame of video. To change the thumbnail,
position the clip to the desired frame, then click the thumbnail.

9

Time Dome

This multi-function control displays play progress, or play progress
with media marks which shows the relative position of mark-in/
mark-out points in the clip. The timecode underneath indicates play
time remaining. The Time Dome is also used to enable loop play.
Select the Time Dome, then use the pop-up menu to choose the
display mode or to control loop play mode.

Play Progress

Media marks

Loop playback

10

Set Mark-in and Set
Mark-out

These buttons are used to set new mark-in or mark-out points.
Position the clip to the desired frame, then click the In or Out
buttons. Unused media is not deleted. To clear a mark, click the
button, then choose yes in the pop-up dialog box. Marks are reset to
the beginning or end of available media.

Control

Description and User Operation

Control

Cue

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