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Using cue points while recording, Adding a cue point while recording – Grass Valley K2 AppCenter v.7.2 User Manual

Page 54

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54

K2 AppCenter User Manual

05 April 2010

Chapter 4 Recording clips

To preview a clip:

1. Start the record process.

2. Preview the clip:

a. In the Monitor pane, use the drop-down list to select the Player application.

b. Drag the clip thumbnail from the channel running the Recorder application to

the channel running the Player application.

The play channel becomes the selected channel, and the clip is cued and ready for

play. If a play channel is already playing a clip, no warning message is displayed

in the status bar.

3. To play the clip, select the onscreen transport controls

.

Using cue points while recording

Cue points enable you to move quickly from one frame to another in a clip. You can

use cue points to manage clip play out or create subclips. You can add, remove, or

rename cue points while a clip is being recording.

To add a cue to a clip while the clip is recording, you need to begin the recording while

in Control mode. Once the recording has begun, you can switch to Cue mode and

modify the clip with cue points

This section is divided into the following topics:

“Adding a cue point while recording” on page 54

“Removing a cue point” on page 55

“Renaming a cue point” on page 55

Related topics

:

“About using cue points” on page 25

.

“Using cue points for playback” on page 24

.

Adding a cue point while recording

NOTE: While the clip is record mode, do not use the transport controls.

1. Select Player/Recorder from the application drop-down list.

2. Begin recording, using one of the methods described in

“To record a clip” on

page 51

.

3. In the Record pane, click on the Cue tab. The Cue view displays.

4. Do one of the following:

• Click t

he

Add Cue

button.

• Select

Control | Add Cue

.

A cue point is added to the cue list using a unique name, e.g. Cue_1.

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