Using cue points while recording, Adding a cue point while recording – Grass Valley K2 AppCenter v.7.2 User Manual
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K2 AppCenter User Manual
05 April 2010
Chapter 4 Recording clips
To preview a clip:
1. Start the record process.
2. Preview the clip:
a. In the Monitor pane, use the drop-down list to select the Player application.
b. Drag the clip thumbnail from the channel running the Recorder application to
the channel running the Player application.
The play channel becomes the selected channel, and the clip is cued and ready for
play. If a play channel is already playing a clip, no warning message is displayed
in the status bar.
3. To play the clip, select the onscreen transport controls
.
Using cue points while recording
Cue points enable you to move quickly from one frame to another in a clip. You can
use cue points to manage clip play out or create subclips. You can add, remove, or
rename cue points while a clip is being recording.
To add a cue to a clip while the clip is recording, you need to begin the recording while
in Control mode. Once the recording has begun, you can switch to Cue mode and
modify the clip with cue points
This section is divided into the following topics:
•
“Adding a cue point while recording” on page 54
•
“Removing a cue point” on page 55
•
“Renaming a cue point” on page 55
Related topics
:
•
“About using cue points” on page 25
.
•
“Using cue points for playback” on page 24
.
Adding a cue point while recording
NOTE: While the clip is record mode, do not use the transport controls.
1. Select Player/Recorder from the application drop-down list.
2. Begin recording, using one of the methods described in
3. In the Record pane, click on the Cue tab. The Cue view displays.
4. Do one of the following:
• Click t
he
Add Cue
button.
• Select
Control | Add Cue
.
A cue point is added to the cue list using a unique name, e.g. Cue_1.