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Sequence set, Setting up a salvo with a sequence set – Grass Valley Jupiter v.1.0 User Manual

Page 52

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52

Jupiter L-S Series Control Panels Installation and Operating Manual

Section 4 — Jupiter System Configuration

For example, the LD4 panel provides a maximum of 16 categories; there-
fore categories 17 through 20 (as shown by the Jupiter editor) will not be
supported. The CP Input and Output sets are also the source of the eight-
character mnemonics displayed on the panel.

Further, the CP Input set determines which of the S25, S50, S100, L32, and
L64 button-per-source buttons is assigned to which source. The upper left-
hand button of the panel will select the first source listed on the CP Input
Set created and selected for this particular panel, the next button to the
right will select the next listed source, etc.

Note

The total number of units (Jupiter Entry Numbers) within a category is limited
to 4096. For example, the total number of machines within category “VTR” is
limited to 4096.

Sequence Set

A control panel’s

Salvo

button or menu setting can be used to execute pre-

built Jupiter sequences, where a sequence is a switch of one or more sources
to one or more destinations.

Setting Up a Salvo with a Sequence Set

A Jupiter sequence is built using the Jupiter Sequence Set table, an example
of which is shown in

Figure 27

.

Figure 27. Sequence Set Table

SETUP1

8536_22

CAM1

SETUP1

CAM2

1

2

SETUP1

CAM3

SETUP2

CAM1

3

4

SETUP2

CAM2

SETUP2

CAM3

5

6

Sequence

Input

Logical

Sequence Set - SETUP

MON1

MON2

MON3

VTR1

VTR2

VTR3

Output

Logical

YYYY

Levels

YYYY

YYYY

YYYY

YYYY

YYYY

The sequence set is given an eight-character (max) name and is of type
“3800.”

In this example, sequence set “SETUP” contain two sequences: “SETUP1”
and “SETUP2.” “SETUP1” will switch Cameras 1 through 3 to Monitors 1
through 3 with a single Take command. If the sources and destination are
valid for all the levels marked yes, then the actual number of switches will
be 3 times the number of levels (3 events x 4 levels = 12 switches).