Bitmapinstance.hpixels – Adobe Extending Flash Professional CS5 User Manual
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EXTENDING FLASH PROFESSIONAL
BitmapInstance object
Last updated 5/2/2011
The byte array is meaningful only when referenced by a DLL or shared library. You typically use it only when creating
an extensible tool or effect. For information on creating DLLs for use with Flash JavaScript, see “
Description
Method; lets you create bitmap effects by getting the bits out of the bitmap, manipulating them, and then returning
them to Flash.
Example
The following code creates a reference to the currently selected object; tests whether the object is a bitmap; and traces
the height, width, and bit depth of the bitmap:
var isBitmap = fl.getDocumentDOM().selection[0].instanceType;
if(isBitmap == "bitmap"){
var bits = fl.getDocumentDOM().selection[0].getBits();
fl.trace("height = " + bits.height);
fl.trace("width = " + bits.width);
fl.trace("depth = " + bits.depth);
}
See also
bitmapInstance.hPixels
Availability
Flash MX 2004.
Usage
bitmapInstance.hPixels
Description
Read-only property; an integer that represents the width of the bitmap—that is, the number of pixels in the horizontal
dimension.
Example
The following code retrieves the width of the bitmap in pixels:
// Get the number of pixels in the horizontal dimension.
var bmObj = fl.getDocumentDOM().selection[0];
var isBitmap = bmObj.instanceType;
if(isBitmap == "bitmap"){
var numHorizontalPixels = bmObj.hPixels;
}
See also