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Symbolinstance.blendmode – Adobe Extending Flash Professional CS5 User Manual

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418

EXTENDING FLASH PROFESSIONAL

SymbolInstance object

Last updated 5/2/2011

Usage

symbolInstance.bitmapRenderMode

Description
Property; a string that sets the display type for the symbol.

Acceptable values include:

“none”

“cache” - sets the symbol to be cached as a bitmap by Flash Player at runtime.

“export” - sets the symbol to be exported as a bitmap when the SWF is compiled.

The older

symbolInstance.cacheAsBitmap

” on page 419 property is similar to this property, but it offers fewer

choices since it's a boolean. In the future, the cacheAsBitmap property may be deprecated, so users should switch to
this new property. The true/false options in the boolean

cacheAsBitmap

property are the same as the "cache" / "none"

values for this new property.

Example
The following example assigns the symbol’s

bitmapRenderMode

to “export”:

var symbol = fl.getDocumentDOM().selection[0];

fl.trace(symbol.bitmapRenderMode);
symbol.bitmapRenderMode = "export";

symbolInstance.blendMode

Availability
Flash 8.

Usage

symbolInstance.blendMode

Description
Property; a string that specifies the blending mode to be applied to a movie clip symbol. Acceptable values are

"normal"

,

"layer"

,

"multiply"

,

"screen"

,

"overlay"

,

"hardlight"

,

"lighten"

,

"darken"

,

"difference"

,

"add"

,

"subtract"

,

"invert"

,

"alpha"

, and

"erase".

Example
The following example sets the blending mode for the first movie clip symbol in the first frame on the first level to

add

:

fl.getDocumentDOM().getTimeline().layers[0].frames[0].elements[0].blendMode = "add";

See also

document.setBlendMode()

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