beautypg.com

Frame.convertmotionobjectto2d() – Adobe Extending Flash Professional CS5 User Manual

Page 308

background image

286

EXTENDING FLASH PROFESSIONAL

Frame object

Last updated 5/2/2011

frame.convertMotionObjectTo2D()

Availability
Flash Professional CS5.

Usage

frame.convertMotionObjectTo2D()

Description
Method; Converts the selected motion object to a 2D motion object.

frame.motionTweenRotateTimes

An integer that specifies the number of times the tweened element rotates
between the starting keyframe and the next keyframe.

frame.motionTweenScale

A Boolean value that specifies whether the tweened element scales to the size
of the object in the following keyframe, increasing its size with each frame in the
tween (

true

), or doesn’t scale (

false

).

frame.motionTweenSnap

A Boolean value that specifies whether the tweened element automatically
snaps to the nearest point on the motion guide layer associated with this
frame’s layer (

true

) or not (

false

).

frame.motionTweenSync

A Boolean value that if set to

true

, synchronizes the animation of the tweened

object with the main timeline.

frame.name

A string that specifies the name of the frame.

frame.shapeTweenBlend

A string that specifies how a shape tween is blended between the shape in the
keyframe at the start of the tween and the shape in the following keyframe.

frame.soundEffect

A string that specifies effects for a sound that is attached directly to a frame
(

frame.soundLibraryItem

).

frame.soundLibraryItem

A library item (see

SoundItem object

) used to create a sound.

frame.soundLoop

An integer value that specifies the number of times a sound that is attached
directly to a frame (

frame.soundLibraryItem

) plays.

frame.soundLoopMode

A string that specifies whether a sound that is attached directly to a frame
(

frame.soundLibraryItem

) should play a specific number of times or loop

indefinitely.

frame.soundName

A string that specifies the name of a sound that is attached directly to a frame
(

frame.soundLibraryItem

), as stored in the library.

frame.soundSync

A string that specifies the sync behavior of a sound that is attached directly to a
frame (

frame.soundLibraryItem

).

frame.startFrame

Read-only; the index of the first frame in a sequence.

frame.tweenEasing

An integer that specifies the amount of easing that should be applied to the
tweened object.

frame.tweenInstanceName

Assings an instance name to the specified motion object.

frame.tweenType

A string that specifies the type of tween.

frame.useSingleEaseCurve

A Boolean value that specifies whether a single custom ease curve is used for
easing information for all properties.

Property

Description

This manual is related to the following products: