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Frame.shapetweenblend, Frame.soundeffect – Adobe Extending Flash Professional CS5 User Manual

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EXTENDING FLASH PROFESSIONAL

Frame object

Last updated 5/2/2011

endAtCurrentLocation

A boolean value that determines whether the tween starts or ends at the current position.

Description
Method; applies the specified motion XML to the selected motion object.

Example
This example specifies that the motion XML identified as

myMotionXML

be applied to the selected motion object.

var doc = fl.getDocumentDOM();
var my_tl = doc.getTimeline();
this.getCurrentFrame = function(){
var layer = my_tl.layers[my_tl.currentLayer];
var frame = layer.frames[my_tl.currentFrame];
return frame;
}
var theFrame = getCurrentFrame();
theFrame.setMotionObjectXML(myMotionXML.toString(), false);

frame.shapeTweenBlend

Availability
Flash MX 2004.

Usage

frame.shapeTweenBlend

Description
Property; a string that specifies how a shape tween is blended between the shape in the keyframe at the start of the
tween and the shape in the following keyframe. Acceptable values are

"distributive"

and

"angular"

.

frame.soundEffect

Availability
Flash MX 2004.

Usage

frame.soundEffect

Description
Property; a string that specifies effects for a sound that is attached directly to a frame (

frame.soundLibraryItem

).

Acceptable values are

"none"

,

"left channel"

,

"right channel"

,

"fade left to right"

,

"fade right to

left"

,

"fade in"

,

"fade out"

, and

"custom"

.

Example
The following example specifies that the sound attached to the first frame should fade in:

fl.getDocumentDOM().getTimeline().layers[0].frames[0].soundEffect = "fade in";

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