Element.setpersistentdata(), Element.settransformationpoint(), Primitive, or group, use – Adobe Extending Flash Professional CS5 User Manual
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EXTENDING FLASH PROFESSIONAL
Element object
Last updated 5/2/2011
element.setPersistentData()
Availability
Flash MX 2004.
Usage
element.setPersistentData(name, type, value)
Parameters
name
A string that specifies the name to associate with the data. This name is used to retrieve the data.
type
A string that defines the type of the data. The allowable values are
"integer"
,
"integerArray"
,
"double"
,
"doubleArray"
,
"string"
, and
"byteArray"
.
value
Specifies the value to associate with the object. The data type of value depends on the value of the type
parameter. The specified value should be appropriate to the data type specified by the type parameter.
Returns
Nothing.
Description
Method; stores data with an element. The data is available when the FLA file containing the element is reopened. Only
symbols and bitmaps support persistent data.
Example
See
.
element.setTransformationPoint()
Availability
Flash CS3 Professional.
Usage
element.setTransformationPoint(transformationPoint)
Parameters
transformationPoint
A point (for example,
{x:10, y:20}
, where
x
and
y
are floating-point numbers) that
specifies values for an element’s or group’s transformation point.
•
Shapes: transformationPoint is set relative to the document (0,0 is the upper-left corner of the Stage).
•
Symbols: transformationPoint is set relative to the symbol’s registration point (0,0 is located at the registration
point).
•
Text: transformationPoint is set relative to the text field (0,0 is the upper-left corner of the text field).
•
Bitmaps/videos: transformationPoint is set relative to the bitmap/video (0,0 is the upper-left corner of the bitmap
or video).