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Path.addcurve() – Adobe Extending Flash Professional CS5 User Manual

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EXTENDING FLASH PROFESSIONAL

Path object

Last updated 5/2/2011

yAnchor

A floating-point number that specifies the y position of the first control point.

x2

A floating-point number that specifies the x position of the second control point.

y2

A floating-point number that specifies the y position of the second control point.

x3

A floating-point number that specifies the x position of the third control point.

y3

A floating-point number that specifies the y position of the third control point.

x4

A floating-point number that specifies the x position of the fourth control point.

y4

A floating-point number that specifies the y position of the fourth control point.

Returns
Nothing.

Description
Method; appends a cubic Bézier curve segment to the path.

Example
The following example creates a new path, stores it in the

myPath

variable, and assigns the curve to the path:

var myPath = fl.drawingLayer.newPath();

myPath.addCubicCurve(0, 0, 10, 20, 20, 20, 30, 0);

path.addCurve()

Availability
Flash MX 2004.

Usage

path.addCurve(xAnchor, yAnchor, x2, y2, x3, y3)

Parameters

xAnchor

A floating-point number that specifies the x position of the first control point.

yAnchor

A floating-point number that specifies the y position of the first control point.

x2

A floating-point number that specifies the x position of the second control point.

y2

A floating-point number that specifies the y position of the second control point.

x3

A floating-point number that specifies the x position of the third control point.

y3

A floating-point number that specifies the y position of the third control point.

Returns
Nothing.

Description
Method; appends a quadratic Bézier segment to the path.

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