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Presetpanel.addnewitem(), Presetpanel.applypreset() – Adobe Extending Flash Professional CS5 User Manual

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EXTENDING FLASH PROFESSIONAL

presetPanel object

Last updated 5/2/2011

presetPanel.addNewItem()

Availability
Flash CS4 Professional.

Usage

fl.

presetPanel.addNewItem( [namePath] );

Parameters

namePath

A string that specifies the path and name of the item to add to the Motion Presets panel. This parameter is

optional.

Returns
A Boolean value of

true

if the item was successfully added;

false

otherwise.

Description
Method; if a single motion tween is currently selected on the Stage, adds that motion to the Motion Presets panel in
the specified folder with the specified name. The path specified in namePath must exist in the panel.

If a preset matching namePath exists, this method has no effect, and returns

false

.

If you don’t pass a value for namePath, the item is added to the Custom Presets folder with the name “Custom preset
n,” where n is incremented each time you add an item in this fashion.

Example
Assuming that a single motion tween is selected on the Stage, the following code adds a preset named

Bouncing Ball

to the Custom Presets folder:

fl.presetPanel.addNewItem("Custom Presets/Bouncing Ball");

See also

presetPanel.newFolder()

presetPanel.applyPreset()

Availability
Flash CS4 Professional.

Usage

presetPanel.applyPreset( [presetPath] )

Parameters

presetPath

A string that specifies the full path and name of the preset to be applied, as it appears in the Motion

Presets panel. This parameter is optional; if you don’t pass a value, the currently selected preset is applied.

Returns
A Boolean value of

true

if the preset is successfully applied,

false

otherwise.

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