Frame.soundname, Frame.soundsync – Adobe Extending Flash Professional CS5 User Manual
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EXTENDING FLASH PROFESSIONAL
Frame object
Last updated 5/2/2011
Description
Property; a string that specifies whether a sound that is attached directly to a frame (
)
should play a specific number of times or loop indefinitely. Acceptable values are
"repeat"
and
"loop"
. To specify
the number of times the sound should play, set a value for
.
Example
The following example specifies that a sound should play two times:
fl.getDocumentDOM().getTimeline().layers[0].frames[0].soundLoopMode = "repeat";
fl.getDocumentDOM().getTimeline().layers[0].frames[0].soundLoop = 2;
frame.soundName
Availability
Flash MX 2004.
Usage
frame.soundName
Description
Property; a string that specifies the name of a sound that is attached directly to a frame (
as stored in the library.
Example
The following example changes the
soundName
property of the first frame to
"song1.mp3"
; song1.mp3 must exist in
the library:
fl.getDocumentDOM().getTimeline().layers[0].frames[0].soundName = "song1.mp3";
frame.soundSync
Availability
Flash MX 2004.
Usage
frame.soundSync
Description
Property; a string that specifies the sync behavior of a sound that is attached directly to a frame
(
"event"
,
"stop"
,
"start"
, and
"stream"
.
Example
The following example specifies that a sound should stream:
fl.getDocumentDOM().getTimeline().layers[0].frames[0].soundSync = 'stream';