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Editing ipedit timelines in multicam, Editing multicam timelines in ipedit, 3 timeline playout – EVS MulticamLSM Version 10.03 - July 2010 Operating Manual User Manual

Page 149: 4 principles for accessing timelines, Ayout, Lines, Imeline, Layout, Rinciples for, Ccessing

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10.03.C

EVS Multicam Version 10.01 – Operating Manual

EVS Broadcast Equipment SA – July 2010


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Editing IPEdit Timelines in Multicam

The users can create and edit more advanced timelines in IPEdit. For more
information, refer to the IPEdit user manual.

For this reason, you will be able to edit IPEdit timelines with the Remote Panel
only if they include features supported by Multicam, that is to say:

One video track and two audio tracks.

No effect on any of the tracks

Editing Multicam Timelines in IPEdit

In IPEdit, you can edit any timeline created in Multicam. Once a timeline has been

edited in IPEdit and contains features unsupported in Multicam, it is no longer
editable with the Remote Panel.

12.1.3 T

IMELINE

P

LAYOUT

You can play out:

any local or remote timeline that has been created on the Remote Panel or in

IPEdit.

a local timeline that is still being edited by a Remote Panel or in IPEdit.

12.1.4 P

RINCIPLES FOR

A

CCESSING

T

IMELINES

The access to timelines from IPEdit and the Remote Panel follow the principles
defined below:

Two player channels are required to load a timeline. This pair of player

channels is called the timeline engine.

o In Multicam, you need to be in PGM/PRV mode to load a timeline.

o In IPEdit, you need to select a timeline engine (PGM1/PGM2 or

PGM3/PGM4) before you load or create a timeline.

It is not possible to load or play the same timeline at a time using the same
timeline engine. However, you can load or play the same timeline on two

different timeline engines. When the parallel control mode is set up, the control
switches to exclusive mode on the channels where a timeline is loaded.

It is not possible to edit the same timeline at a time from IPEdit and from the

Remote Panel using different timeline engines.