Memory configuration – Yamaha FX900 User Manual
Page 6
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4. Tall Tee
Algorithm 9
Preset Effect Program Titles
Algorithm 10
5. Stack
■
Algorithm 11
Thus we have a total of 11 algorithms. As we mentioned
earlier, one effect from each of the FX900's four effect groups
can be assigned to each "block" within the selected
algorithm. This allows the FX900 effects to be combined as
required to produce the desired sound.
Details on algorithm selection and effect assignment are
given on page 13.
■ Memory Configuration
The FX900 has a total of 200 memory locations. "PRESET"
memory locations 0 through 99 are ROM (Read Only
Memory) containing 100 pre-programmed effects that you
can simply select and use. "USER" memory locations 0
through 99 are RAM (Random Access Memory), and can be
used to store original effect programs that you create by
editing the presets. The 100 RAM memory locations
originally contain copies of the preset programs. The first
memory location — memory location number 0 — contains
"initial data" that can be used as a basis for creating your
own original effects programs. The initial data consists of
settings that produce a more or less "normal" effect which
you can easily edit, gradually straying from the norm, to
create your own sound.
PRESET MEMORY
USER MEMORY
(ROM)
(RAM)
0 — 99
0 — 99
• 0 is "Initial" data.
• User-edited programs
• 1 — 99 are preset
effect programs
Memory
«0.
Program Tittft
Memory
No.
Program Title
Distort on Group
No. 52 Pitch Twist
No. 1
Massive Dist.
No. 53 Briqht Chorus
No. 2
Trióle Stack
No. 54 Wanderer
No.3
Fullranae Dist
No. 55 Reverb Sweet
No. 4
Southern Rock
No. 56 Dew
No. 5
Smooth Dist
No. 57 Treble Tremolo
No. 6
Metal Master
No. 58 Tape Echo
No. 7
Razor's Edoe
No. 59 Hollow Body
No. 8
Power Detune
No. 60 Nylon Strinqs
No. 9
Tube Lead
No. 61 Comp Chorus
No. 10 FX Distortion
Basse roup
No. 11 Sweet Lead
No. 62 Fretless Solo
No. 12 Harmonv Lead
No. 63 Fretless Pick
No. 13 Rockin' 70's
No. 64 Flanqe Bass
No. 14 Multi Lead
No. 65 Touch-wah Bass
No. 15 Mid Peak
No. 66 Slap Bass
No. 16 3-wav Dist
No. 67 Bass Distortion
No. 17 Led Distortion
No. 68 Island Bass
No. 18 Tiaht Distortion
No. 69 Straiqht Pick
No. 19 Pan Distortion
No. 70 Flanqe Pick
No. 20 Hard Sitar
No. 71 Quick Chase
No. 21 Flanae Sitar
Synthesizer Group
No. 22 Shaoeless Bells
No. 72 EP Ambience
No. 23 Tiaht Rock
No. 73 Punchy Piano
No. 24 Crunch
No. 74 Thick Orqan
No. 25 Slide Distortion
No. 75 Rock Orqan
No. 26 Touch Dist
No. 76 Slow Rotor
No. 27 Cluster Dist. 1
No. 77 Clavi-flanqe
No. 28 Cluster Dist. 2
No. 78 Pluck-wah
No. 29 Cluster Dist. 3
No. 79 Silkv Clav
No. 30 Talkin' Dist.
No. 80 Pad Fill
No. 31 Wide-Pan Dist.
No. 81 Wind Enhancer
No. 32 Wah Distortion
No. 82 Brass Lifter
No. 33 Soarkler
No. 83 Horn Solo
No. 34 Meteor
No. 84 Polished Strinqs
storlion Group
No. 85 Fat Bass
No. 35 Simolv Sweet
No. 86 3D-pan Bass
No. 36 Compressed Solo
Divmsi Fere/ Raaoriilnii
Oraiap
No. 37 Briqht Backer
No. 38 Shimmer Echo
No. 87 Rock Drum
No. 39 Crisp Chops
No. 88 Heavy Drum
No. 40 Touch Of Jazz
No. 89 Warehouse Drum
No. 41 50's Booqie
No. 90 Percussion Gate
No. 42 Touch Wah
No. 91 Percussion-wah
No. 43 Dry Clean
No. 92 Vocal Reyerb 1
No. 44 Crisp Q
No. 93 Vocal Reyerb 2
No. 45 Spicy Repeat
Sound Effects Group
No. 46 Fifths
No. 94 Dinosaur
No. 47 Liqht Harmonv
No. 95 Teleporter
No. 48 Silver Strinqs
No. 96 Escalator
No. 49 Stereo Tremolo
No. 97 War Drum
No. 50 Funk Groove
No. 98 Infinite Echo
No. 51 City Theme
No. 99 Steam Machine
No. 0 kiftiâi Data
' Details on the algorithms and individual effects used in each
effect program are given in the chart beginning on page
156.