HP 48gII User Manual
Page 744
![background image](/manuals/96616/744/background.png)
Page 22-28
The 11 graphics generated by the program are still available in the stack. If
you want to re-start the animation, simply use: 11 ANIMATE. (Function
ANIMATE is available by using
„°L@)GROB L @ANIMA). The
animation will be re-started. Press
$ to stop the animation once more.
Notice that the number 11 will still be listed in stack level 1. Press
ƒ to
drop it from the stack.
Suppose that you want to keep the figures that compose this animation in a
variable. You can create a list of these figures, let’s call it WLIST, by using:
11 „°@)TYPE@ @ LIST ³ ~~wlist~ K
Press
J to recover your list of variables. The variable @WLIST should now be
listed in your soft-menu keys. To re-animate this list of variables you could use
the following program:
«
Start
program
WLIST
Place list WLIST in stack
OBJ
Decompose list, stack level 1 = 11
ANIMATE
Start
animation
»
End
program
Save this program in a variable called RANIM (Re-ANIMate). To run it, press
@RANIM.
The following program will animate the graphics in WLIST forward and
backwards:
«
Start
program
WLIST DUP
Place list WLIST in stack, make extra copy
REVLIST +
Reverse order, concatenate 2 lists
OBJ
Decompose list in elements, level 1 = 22
ANIMATE
Start
animation
»
End
program
Save this program in a variable called RANI2 (Re-ANImate version 2). To run
it, press
@RANI2. The animation now simulates a ripple in the surface of