Applying offset and tiling – Compix Persona User Manual
Page 49

Chapter 2 Object Design
Document No: 2.3.004 Revision: 2.0 Updated: 3/21/2012
Applying Offset and Tiling
When applying a texture on a 3D object, the U-V Coordinate Map-
ping rule must be followed. The U and V axes of U-V Coordinate
Mapping are not the same as the X and Y axes, however the
same principles are followed.
Offset : Changes the position of the texture on 3D objects. Default values are (U=0.00, V=0.00).
Tiling : Sets the number of tiles for mapping the texture on a 3D object. Default values are (U=1.00, V=1.00).
0.00
(U=0.00, V=0.00)
(U=-0.50, V=0.00)
-0.50
(U=-0.50, V=-0.50)
-0.50
(U=1.00, V=1.00)
1.00
1.00
(U=2.00, V=1.00)
1.00
1.00
(U=2.00, V=0.50)
0.50
1.0
Compix Persona
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