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Applying offset and tiling – Compix Persona User Manual

Page 49

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Chapter 2 Object Design

Document No: 2.3.004 Revision: 2.0 Updated: 3/21/2012

Applying Offset and Tiling

When applying a texture on a 3D object, the U-V Coordinate Map-
ping rule must be followed. The U and V axes of U-V Coordinate
Mapping are not the same as the X and Y axes, however the
same principles are followed.

Offset : Changes the position of the texture on 3D objects. Default values are (U=0.00, V=0.00).

Tiling : Sets the number of tiles for mapping the texture on a 3D object. Default values are (U=1.00, V=1.00).

0.00

(U=0.00, V=0.00)

(U=-0.50, V=0.00)

-0.50

(U=-0.50, V=-0.50)

-0.50

(U=1.00, V=1.00)

1.00

1.00

(U=2.00, V=1.00)

1.00

1.00

(U=2.00, V=0.50)

0.50

1.0

Compix Persona

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